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Kakadu18 said:
Farsala said:

Source is Nintendo. They sometimes release supplementary information, so we can infer digital sales from their shipped data. They don't give specific data like this often so I use the most recent that I can find.

For example Pokemon Sword/Shield as of December 31 2019.

01./01. [NSW] Pokemon Sword / Shield # (Pokemon Co.) {2019.11.15} (¥5.980) - 243.476 / 2.988.134 (-16%)

4.21m Shipped

1.22m In transit/ on shelves+ Digital (30%)

Take away in transit/ on shelves units and we have about 20% digital.

Luigi's Mansion 3 as of December 31 2019

02./02. [NSW] Luigi's Mansion 3 (Nintendo) {2019.10.31} (¥5.980) - 59.349 / 505.998 (-25%)

730k shipped

224k in transit/ on shelves+ Digital (30%)

Take away in transit/ on shelves units and we have about 20% digital.

Super Mario Maker 2 as of December 31 2019

11./08. [NSW] Super Mario Maker 2 # (Nintendo) {2019.06.28} (¥5.980) - 26.402 / 800.504 <80-100%> (-23%)

1.12m shipped

319,500 in transit/ on shelves+ digital (29%)

Take away in transit/ on shelves units and we have about 20% digital.

Actually the Physical sales data is Famitsu as of December 29, 2019. So there is 2 more days for physical sales, so digital is even lower.

Using the same method you can see that BotW had up to 50% digital in 2020, just in that year. Some JRPGs have seen higher digital sales thanks to vouchers (Astral Chain around 50% in 2019 for example), but overall digital still has a long way to go in Japan.

How do you figure? I don't see specific Japan data for 2020, unless you are talking about worldwide.

Last edited by Farsala - on 05 January 2022