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aTokenYeti said:
PotentHerbs said:

In terms of first party development, Sony is still in a more dominant position than Microsoft despite the Zenimax acquisition, if we consider the amount of high profile IP's, multimedia adaptation & extensive library dating back to the original Playstation. Microsoft's only development advantage at the moment is sheer volume of games. If SIE acquires as aggressively as Sony Pictures or Sony Music, Playstation could very well catapult their inhouse production into 25 - 30+ studios, taking away Microsoft's volume advantage before it can even manifest on the market. And that's not taking into account how Sony is organically growing most of their teams, where Playstation still has a major advantage over on Xbox, if we compare home grown studios over the generations.

Also expecting these PS IP's to drop in sales/popularity just because it isn't the PS4 generation is wishful thinking tbh. Gran Turismo, Ghost of Tsushima, Horizon & TLOU have been massive sellers from their first title, while staples like God of War & Uncharted have grown into juggernaut franchises over time, while Sony's partnership with Disney gives them exclusive access to some of the biggest IP's today. Good to see the bundle excuse is ready to go though lol.

I disagree than Sony can or should attempt to compete with Microsoft’s first party output in terms of volume, and Sony’s recent acquisition strategy suggests to me that they also believe they cannot and should not attempt to compete on volume. If we look at 2021 in review, you can make a convincing argument that Microsoft is already beating Sony in volume, and that lead will only expand in the coming years, especially after 2022. 

Sony is hitching their wagon to a strategy of a smaller number of high profile, high prestige, large budget blockbuster titles, with the goal being to fight quantity with quality. And that’s what they should be doing, because that’s where their true first party advantage is right now. 

Won`t dispute the "sony shouldn't dispute on the volume of studios" as that is opinion, but on the couldn't that is BS, Sony could very easily have 30 different studios with multiple team if that were their objective/strategy.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."