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src said:

Digging through, 2 weeks of non reporting stops one from calculating the exact range. Weirdly, GFK doesn't even report the percentage drop, highly unusual.

Anyway, Christopher Ding (gameindustry.biz) did say Halo < BF 2042

BF 2042 - 39,000

[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) -
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000 / NEW (85%)
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000 / NEW (90%)
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000 / NEW (90%)
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000 / NEW (90%)
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000 / NEW (90%)
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY -
[Week 45, 2012] HALO 4 (MICROSOFT) - Slightly over 332,000 / NEW (90%)
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) - Between 80,000 and 105,000 / NEW (95%)
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000 / NEW
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <39,000 / NEW

Near 80% decline. FH5 was reported to have a very similar 80%+ decline. The Gamepass effect.

To be expected. Asuming the 20+ million subs, that would be offset. But would that offest all the other game deals that came to gamepass this year? Or even how many of those 20m where just trial users or $1 members. Dont think we will ever know. 



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