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jason1637 said:
src said:

Digging through, 2 weeks of non reporting stops one from calculating the exact range. Weirdly, GFK doesn't even report the percentage drop, highly unusual.

Anyway, Christopher Ding (gameindustry.biz) did say Halo < BF 2042

BF 2042 - 39,000

[Week 11, 2002] HALO: COMBAT EVOLVED (MICROSOFT) -
[Week 46, 2004] HALO 2 (MICROSOFT) - 260,000 / NEW (85%)
[Week 39, 2007] HALO 3 (MICROSOFT) - 370,000 / NEW (90%)
[Week 09, 2009] HALO WARS (MICROSOFT) - 65,000 / NEW (90%)
[Week 39, 2009] HALO 3: ODST (MICROSOFT) - 212,000 / NEW (90%)
[Week 37, 2010] HALO: REACH (MICROSOFT) - 390,000 / NEW (90%)
[Week 46, 2011] HALO: COMBAT EVOLVED ANNIVERSARY -
[Week 45, 2012] HALO 4 (MICROSOFT) - Slightly over 332,000 / NEW (90%)
[Week 46, 2014] HALO: THE MASTER CHIEF COLLECTION (MICROSOFT) - Between 80,000 and 105,000 / NEW (95%)
[Week 44, 2015] HALO 5: GUARDIANS (MICROSOFT) - 150,000 / NEW
[Week 49, 2021] HALO INFINITE (MICROSOFT) - <39,000 / NEW

Near 80% decline. FH5 was reported to have a very similar 80%+ decline. The Gamepass effect.

Does this include steam?

No. Gamepass isn't that big on PC though, so looking at Xbox we can see how GP has effected sales.

Steam DB estimates Halo Infinite campaign as being 53.5 k .. 147.1 k