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Leynos said:

The Ubisoft style isn't just climbing a tower, it's after climbing the tower you get icon litter. BOTW just reveals the map but no icons. You still have to discover on your own. Icon litter is shit. Takes the fun out of exploring. Instead, people just go from point to point. That defeat's the idea of an open world.

BOTW and Halo are two fundamentally different games for people with fundamentally different tastes. Comparing the two of them is almost like comparing FH5 and BOTW just because they are "open-world." People go into these games looking for different things and I truly do not believe that a BoTW's style open-world would work in a Halo game.

Besides, I feel like "Ubisoft Style" is the new buzzworld that people like to throw around these days without taking two seconds to think in what they're actually saying. You can find more similarities between Ghost of Tsushima and AC:Odissey than between AC:Odissey and FC6; and you can find more similarities between Inmortals Fenyx Rising and BoTW than between Fenyx Rising and Valhalla.