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Leynos said:
LudensFromSpace said:

I feel like Nintendo like almost all Japanese devs has had a hard time adapting to HD era game development. SE and Capcom seem to have found their footing again for the most part but Nintendo still seems to be stuck and have opted to stick with weak hardware because they can't deal with creating the highly detailed worlds we've come to expect from top tier developers. I find Nintendo's games very underwhelming these days. I'll still play a Nintendo game on the toilet but they just don't do it for me when I want an immersive experience that I really crave in gaming. 

What a load of horseshit in bold. BOTW alone is the most insanely detailed open world, Something like Horizon is eye candy but lacks the interaction BOTW has with the world and environments. Xenoblade games are massive and detailed. They don't stick to weaker hardware because they're afraid of HD development. Christ they're over that. 3D was a bigger leap anyway. Nintendo putting out a console on par with Sony or MS would not only lose them money (something they are not fond of) but it would flop hard from being redundant. Console space has proven it has limited room, it doesn't need a 3rd of the same thing. Also unless by detailed you mean "realism" ...well that's a bad way to describe that. More detail doesn't mean realism either. System is stronger than a PS3 which did TLOU. It's not that Nintendo or the hardware is incapable, it's just the style they go with and always have gone with.

Well interactivity isn't hard to do when you don't care what it looks like. For instance you can climb anywhere in BOTW but it's just one animation that makes no sense and you're just climbing up a flat vertical surface like you're Spider-Man and it takes me right out of the game world. This applies to pretty much everything else like cutting down a tree and every tree falling down as an identical log. Point is it all looks super cheap like I'm playing a game from early 2000s.