You have to keep in mind that at the end of the day, publishers/developers wanna sell to the widest possible audience. They're trying to make money. Even among incredibly avid gamers, many of them will struggle to complete games on difficulties beyond the normal/standard difficulty setting. Now, you might argue that most higher difficulty modes in games don't actually make AI smarter, so much as they make said AI stronger/tankier, or perhaps handicap the player. This is true, but the fact that these buffs are applied to such ultimately basic AI, which is specifically tailored to be dumb enough to outplay, and that's still enough of a deterrent to prevent the vast majority of players from mastering these modes, proves that players would probably get VERY frustrated VERY quickly if forced to play AI that was designed to be more competent in their behavior. A smart opponent is much more difficult to master than a dumb tank.







