| hinch said: The one thing I do want now we have vastly better CPU's in the new consoles.. is more varied and more personalized Ai. NPC and enemies with independent emotions that can act on their own accord and realistically reacting to the players actions, just as they would in real life. The one immersion breaker for me is stopping in front of NPC's and doing their thing and getting no reaction. Zilch. No adjusted movement, physically or verbally to place you by the in world by the NPC. And in lets say a shooting game, enemies death charge at you with no fear or death. I'd want NPC/enemies to behave differently depending on a players actions, environment and situation instead of following simple scripted reactions and movements we get in a lot of games. |
The "death charge" thing is the same to me as an enemy that pops out of cover to the exact same position on an exact schedule, essentially just waiting for you to kill him. Stupid.
Anyway, I agree with all of that. I think it's ridiculous that you'll often get no sort of acknowledgment whatsoever from an NPC, even ones that are core to the game. Like "hey Mr. Blacksmith, I know you're busy working. But I am standing here, literally touching you, and you are still just beating away on that anvil. Haven't even asked me to move, given me a dirty look, or anything." That needs to change ASAP.








