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DonFerrari said:

Remember seeing a dev saying it is almost the opposite, since the computer know where you are at all time and can pinpoint whatever at any time, AI for gaming is actually dumbing the adversary enough for players to be able to defeat it at a given choice of difficulty.

But to truly emulate human behavior chosing what type is appropriate for each difficulty is almost impossible.

This reminds me of the final boss in Unreal Tournament 2004. The final fight of the tournament is a 1vs1 against the champion, and the AI there cheats like a bastard: he is faster than you, more precise than you, his hits make more damage than yours, he has more health than you, he ALWAYS knows where you are (even though he usually follows a circular pattern around the map)... In a regular match, the player has the odds way stacked against him, especially in the harder difficulties.

However, there is one very simple way to beat him: kill him once (or at least get a kill over him) and then hide outside and under some part of the map. The AI, for some reason, has NO IDEA how to reach you there, and thus he just goes in circles around the map, so you just wait until the timer runs out, and you win.

If the AI is going to cheat, I may as well cheat back. XD



You know it deserves the GOTY.

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