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Last one to catch up.

#21 - Metroid Dread - Nintendo Switch

#20 - Metroid: Zero Mission - GameBoy Advance

#19 - Super Metroid - Super Nintendo

2D Metroids, they are cool.

Never thought I would actually get to play the game called Metroid Dread, but here it is, I played it, then played it again, and then another 2 times, and I plan to replay this as much as I can in the future, is truly a great game. Samus feels amazing to control, there is a lot of little tweaks here and there that gives it that edge of movement, the slide cut some morph ball time, the moving counter also keeps a good sense of momentum, the speed boost is fucking insane in this game, a proper "mock ball", you can keep the boost going out of a jump, space jump, and a wall jump, get in and out of morph ball, and the puzzles tied to them are so satisfying too. ZDR is a cool planet, a lot of the areas in the game have a lot of nice backgrounds that stick with you, something that is brought over from Samus Returns' depiction of SR388, has the standard Metroid area troupes fare, tho the addition of having a Chozo area that wasn't just ruins was pretty good. The EMMI were a great addition, they are so stressful and the ambiance sound that accompanies them is fantastic, that beeping will forever stay in my head. The collection of bosses might be my favorites across the 2D games, like besides the issue that a couple of them have forced QTE segments to progress the fight, everything else is pretty good and a good challenge. And it was a good closure to these 5 games worth of story, and honestly to finally talk to a Chozo, something that I have always wondered and thought about since my first experience with Metroid in Prime, it hit very hard not gonna lie, is just quite something you know, finally playing through Metroid 5, a new 2D Metroid after so many years, and is a pretty great game, not flawless, but still, is a good feeling.

Zero Mission is the kind of game I can sit down for an hour, do a quick run of it, and leave pretty satisfied, is fast paced, has a lot of cool moments, filled with great remixes of the NES game, you get one of the best power moments in the entire saga in Chozodia,
and I like watching all the sequence break stuff that I'm not good enough to pull off, I guess I could call it a very arcade-y Metroid game, and that is how I like playing it, not going for completion, but just having a great, fun, quick run of it. Is a great Metroid game with zero fat, Metroid: Zero Fat.

In contrast Super Metroid is the scavenger hunt game of the 2D ones, and one I would say it feels worse to play through the intended path than the other games, but with pretty much just walljumping, and some speed boost here and there, it becomes a lot more fun as a semi aimless exploration across Zebes just hunting down any power up that looks doable to get without the intended arsenal, and most of the time, yea you can get there, treating the game like that cuts down heavily on backtracking across some of the major areas, like not needing to go back and forth as much between Kraid and Norfair, and since this is Metroid, it also means you'll always get something useful for doing all of that, it works too in the end because, the Ridley fight acts more like a power up check rather than a more interesting boss fight, since you'll have an easier time if you collected enough Super Missiles and Missiles to just blast him with, this is the 2D Metroid I like to go for 100% everytime I play it, in contrast to Zero Mission and Dread, and that is cool too.