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It's definitely a great service. Not for me at the moment but it doesn't take away from the incredible value proposition it offers. It is a viable option down the line when I want to play something like TES6 without investing into Xbox hardware but I can access it on my SmartTV via an app. The only problem I have with Game Pass is the conversations about it being the future of the industry when none of the metrics back that up. The Xbox platform doing better does not indicate a shift in the industry. This is a service that has been around since 2017 and benefitted with COVID restrictions that boosted all sorts of subscription services including PS Plus.

It can surely impact how the mass market buys and consumes games, but until we see actual evidence of that, like console hardware and software sales declining, decreased engagement with the Playstation ecosystem while engagement in the Xbox ecosystem is through the roof, or major third parties putting their most popular titles on the service, which would indicate better revenue/profit on a subscription service compared to the traditional console model, questions about how successful a video game subscription can be compared to other mainstream subscriptions will remain. The interactivity when it comes to playing video games, the time investment needed, the booming F2P market, overall more big players in the market, these are variables that are exclusive to the gaming industry, and tied to the success a subscription service could achieve in this medium.

Last edited by PotentHerbs - on 28 November 2021