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youngbr said:
IcaroRibeiro said:

The problem is the exploration is not rewarding because the level design isn't particularly clever, Persona actually did a better job because the spaces were small and it's easier to make a smart level design when your spaces are tight instead of open, but again DS have open designs and the maps are extremely clever, making you discover new places almost every playtrough

The maps so far are lazy. Not only in level design, but in art style. It's basically a desert, I'm six hours in a desert. I'm sure I will leave it somehow, but it's a fairly high amount of time trapped in a very uncomfortable space. 

The battle system still good and fair (even if punishing), but we ready knew that. Combat isn't the problem, the problem is everything except the combat is dull, starting from the main character, whoever thought his design is cool must be fired asap 

I totally understand, but what is more to do with Switch than Atlus. I feel Atlus had a hard time making the game because of the Switch capacity.

But I feel it is a step in the right direction, if SMT wants to be like Dark Souls they need to improve the scenarios.

It's not trying to be Dark Souls in any way. Drop that horrible comparison.



Bite my shiny metal cockpit!