IcaroRibeiro said:
The problem is the exploration is not rewarding because the level design isn't particularly clever, Persona actually did a better job because the spaces were small and it's easier to make a smart level design when your spaces are tight instead of open, but again DS have open designs and the maps are extremely clever, making you discover new places almost every playtrough The maps so far are lazy. Not only in level design, but in art style. It's basically a desert, I'm six hours in a desert. I'm sure I will leave it somehow, but it's a fairly high amount of time trapped in a very uncomfortable space. The battle system still good and fair (even if punishing), but we ready knew that. Combat isn't the problem, the problem is everything except the combat is dull, starting from the main character, whoever thought his design is cool must be fired asap |
Fully disagree. Exploration is like BOTW where the puzzle is finding ways to get to secret areas for rewards. The game is very vertical as well. Granted it's not open world but it has those same elements. Most disagree with you. The game just isn't for you. it;s not the games at fault at all.