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There are two main reasons why someone would expect Switch to slow down, first would be Nintendo shifting development resources to a different console and second being strong competition.

Total Hardware Per Year Japan / % for Market Leader

2010 - 9.097.975 / 32% DS
2011 - 9.768.091 / 44% 3DS
2012 - 9.583.382 / 57% 3DS
2013 - 8.333.597 / 59% 3DS
2014 - 6.466.874 / 49% 3DS
2015 - 5.781.221 / 40% 3DS
2016 - 5.077.985 / 41% 3DS
2017 - 7.304.313 / 45% Switch
2018 - 5.907.046 / 59% Switch
2019 - 5.936.130 / 76% Switch
2020 - 7.190.342 / 87% Switch
2021 - 5.348.407 / 80% Switch
As we can see Switch is doing some unprecedented things in Japan , and this will be the 3rd year in a row the hardware market grows, while Switch is by far and away the market leader. For it to fall to below 5 million next year it would have to mean one of two things
  • Successor is announced and launches in the fall of 2022
  • PlayStation 5 all of the sudden starts to catch on in the country

Both of these are unlikely, so we are looking at a third year in a row where Switch will achieve over 80% market share in terms of hardware and second year in a row it will achieve more than 90% of software sales. So we are likely to see another year with at minimum 5 million units sold, and even if a successor launches in 2023 we are still unlikely to see a huge drop in sales as it's more likely that Switch remains over 3 million units sold. So end of 2023 we would be looking at a minimum of 31 million units, so within touching distance of the DS/GBA. 

The only time Hardware Sales in Japan dropped below 5.7 million was in 2016 - an year where the two games that managed to be surpass 1 million were on the 3DS a device which Nintendo was no longer supporting - Sun / Moon; Yo-kai 3 were Pokemon Co & Level 5 Games. Compare that to next year we have Splatoon 3 which is likely going the 2nd biggest launch on the Switch in Japan, Arceus which should be able to do Pokemon Lets Go numbers, Breath of the Wild sequel thats likely to be the fastest selling Zelda title in Japan and Kirby another potential game to surpass 1 million

Nintendo also faces the least amount of competition since 1994. The anemic performance of PS5 software which is at a level of X360, with most logical explanation that units are being resold outside of Japan for a profit. With chip shortages expected to continue in 2023 if demand outside of Japan continues to make reselling PS5 profitable than the situation will continue to get worse for the PS ecosystem as PS4 continues its decline and is discontinued. 

Finally there is the not so small matter of third party support: 

Famitsu Switch 3rd Parties 2017-2020

  1. Minecraft (Microsoft) - 1.702.921
  2. Momotaro Dentetsu (Konami) - 1.233.023
  3. Dragon Quest XI S (Square Enix) - 592.940
  4. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 554.560
  5. Fishing Spirits (Bandai Namco) - 544.467
  6. Mario & Sonic at the Olympic Games (Sega) - 362.539
  7. Yo-kai Watch 4 (Level 5) - 358.356
  8. Monster Hunter Generations Ultimate* (Capcom) - 309.596
  9. Dragon Quest Builders 2 (Square Enix) - 308.893
  10. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
  11. Super Bomberman R (Konami) - 275.029
  12. eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
  13. Jikkyou Powerful Pro Baseball (Konami) - 225.614
  14. Octopath Traveller (Square Enix) - 193.780
  15. Disney Tsum Tsum Festival (Bandai Namco) - 185.990
  16. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
  17. Story of Seasons: Friends of Mineral Town (Marvelous) - 164.944
  18. Puyo Puyo Tetris S (Sega) - 154.573
  19. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
  20. Fitness Boxing (Imagineer) - 141.889
  21. One Piece: Pirate Warriors 4 (Bandai Namco) - 137.513
  22. FIFA 18 (EA) - 122.998
  23. Derby Stallion (Game Addict) - 117.995
  24. Trials of Mana (Square Enix) - 112.277
  25. Doraemon: Story of Seasons (Bandai Namco) - 112.104
  26. Pro Baseball Famista Evolution (Bandai Namco) - 110.954
  27. The Snack World: TreJarers Gold (Level 5) - 109.955
  28. Fortnite (Warner) - 103.130
  29. Hatsune Miku: Project Diva MegaMix (Sega) - 97.056
  30. Dragon Ball FighterZ (Bandai Namco) - 92.697

TOTAL: 9.327.214

Famitsu Switch 3rd Parties 2021 Top 30(Known Sales):

  1. Monster Hunter Rise (Capcom) - 2.326.057
  2. Momotaro Dentetsu (Konami) - 1.164.181
  3. Minecraft (Microsoft) - 540.198
  4. Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  5. Monster Hunter Stories 2 (Capcom) - 227.554
  6. Baseball Spirits 2021 (Konami) - 195.906
  7. Crayon Shin-Chan (Neos) - 183.733
  8. Bravely Default II (Square Enix) – 136.091
  9. Rune Factory 5 (Marvelous) - 127.968
  10. Yu-Gi-Oh! Rush Duel (Konami) - 127.221
  11. Dragon Quest XI S (Square Enix) - 115.610
  12. Fitness Boxing 2 (Imagineer) - 115.375
  13. Tsukihime (Aniplex) - 89.916
  14. Human Fall Flat (Teyon Japan) - 85.310
  15. Little Nightmares II (Bandai Namco) - 72.796
  16. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 70.964
  17. Fishing Spirits (Bandai Namco) - 68.180
  18. Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  19. Dragon Ball Z: Kakarot (Bandai Namco) - 64.247
  20. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
  21. Samurai Warriors 5 (Koei Tecmo) - 61.350
  22. Minecraft Dungeons (Microsoft) - 59.256
  23. Mario & Sonic at the Olympic Games (Sega) - 40.688
  24. Puyo Puyo Tetris 2 (Sega) - 36.105
  25. Family Trainer (Bandai Namco) - 35.273
  26. Densha de Go!! (Square Enix) - 29.624
  27. Apex Legends: Champion Edition (Electronic Arts) - 29.057
  28. eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
  29. Disgaea 6: Defiance of Destiny (Nippon Ichi) - 25.744
  30. Jack Jeanne (Broccoli) - 25.518

TOTAL: 6.489.876

Its very likely that in 2021 third party games can end up very close to what they achieved for the previous four years; their support will continue to accelerate in 2022. In the past it was this third party support that enabled PSP, PS2 to be very successful and have a huge quantity of exclusive titles coming out every week. Now with the PS5 failing to even match X360 numbers, what exactly options do most third party publishers out of Japan have? The growth in software market share Nintendo has been able to achieve on the Switch at the PS4/PS5's expense is already started to be felt. This year in the Top 50 of third party games over 80% will end up on the Switch; last year it was around 50%. 

All these factors combined put the Switch in a very unprecedented position compared to prior consoles in Japan.