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Signalstar said:

On the other end of the spectrum Nintendo has Mario games that will play themselves if the player finds it too difficult. Could have just had an arrow indicator pointing up at this section if the player got stuck progression-wise after a minute or so. Problem solved.

But that would completely destroy the game. Being isolated and having to use your own brain to figure out where to go is a central part of the gameplay. Without this element you don't really have a Metroid game.

If the lack of hand-holding is a problem, the better solution is to simply pick a different game.