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VAMatt said:

What happens if someone says "I'll review X" then either takes too long to turn in a review, or simply doesn't get the game for whatever reason?

Also, while you mentioned that there is no quota, what happens if you go a few months without writing any reviews?

I ask these questions because I am theoretically interested in writing for VGC. But, I have a family with a young child, and I own and operate a business. Sometimes I have extremely busy periods where there is zero chance that I'd be able to write quality reviews, and little chance that I could write opinion pieces. It is often difficult for me to forecast when an extremely busy period will occur. So, I have some concerns about whether I'd be helpful, or more of a hinderance.

What happens if someone says "I'll review X" then either takes too long to turn in a review, or simply doesn't get the game for whatever reason?

This is a good question. Ideally, you would alert the team that you can no longer review the game so another staff member might provide coverage within the 30 day window. The sooner we know, the better. This is especially true when the situation involves a review code provided by a publisher.

I feel strongly that real life comes first, and if something important pops up that prevents you from completing a review, the team can rally and provide backup. That said, if a writer consistently fails to follow through on commitments, that would be a problem.

Also, while you mentioned that there is no quota, what happens if you go a few months without writing any reviews?

Another good question. Team members certainly go through dry spells. At my peak, I was turning out 5 reviews a month. Right now, it's closer to 1 per month.

In general, though, we want engaged and active writers. We're opening these applications to recruit folks who can produce content on a fairly regular basis.