I'm stunned I am saying this, but Dread is my favorite Metroid, it passed Super Metroid.
I loved the EMMI sections. More specifically the boss battles are superb. The game fundamentally is Metroid, but the battles feel like a Team Ninja game, especially late in the game. It boils down to the Dash+counter+slide+storm missiles+bosses hitting like a freight train. Battles require almost every button on the controller. One mistake can result in death. The battles are significantly different than previous entries and gives Dread a very fresh/new feeling.
The game is absolutely superb. GotY for me personally. It passed up Ratchet Rift Apart, which was still excellent as well.
Graphically I won't comment much, we all know the Switch and it's hardware. It is what what it is.
Regarding losing all the powers at the start of the game, I don't personally get the complaint here. It is required to have a progression system. Think of Ratchet... how many times has Ratchet's weapons, upgrades and levels carried over from previous games? The answer is none, because it defeats the design of the game. Same is true with God of War. Standard practice here, hence I find it an odd complaint.
Last edited by Chrkeller - on 25 October 2021Championships
Steam: 10







