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ClassicGamingWizzz said:
JWeinCom said:

His explanation was stupid as fuck. The game places enemies literally on the blocks you are supposed to shoot, and as Samus can shoot at an angle, the most natural way to hit the enemy would be to shoot in that direction. Additionally, you can actually see the room above above you, so you know there is some way to get there. There is no other path. The gameplay mechanic of, hit blocks that look like other blocks, has been around for at three decades, and is practically synonymous with the genre. Even if he as someone in the intustry did not know this before playing Metroid Dread, the game at this point has several times put destroyable blocks that otherwise look like other blocks directly in his path and he must have destroyed them to progress. They literally have an Emmi chase you into a narrow corridor with destroyable blocks. Aside from having a little fairy companion who pops up to say "Hey listen, you can destroy some blocks!" they did everything they could.

His opinion is, again, stupid as fuck. He's entitled to give his stupid as fuck opinion, and by the same token people are entitled to point out that his stupid as fuck opinion is indeed stupid as fuck. Claiming that people calling out a stupid as fuck opinion for being stupid as fuck is akin to demanding that Nintendo never be criticized is stupid as fuck. 

Games are serious bussiness !!!

Well, some of us came to a videogame forum to... you know, discuss videogames. I'm doing that thing where you make a point, then give reasons to support it. You don't seem to have anything of substance to contribute.

numberwang said:

Indigo makes another good point: shooting rockets during cut scenes is a new concept, at least in Metroid and it is quite necessary for the scorpion boss. ADAM should have told about about that even if it breaks the 4th wall.

https://youtu.be/1cMBdosJL_c?t=6617

That's not really a good point, unless you think a game should tell you literally everything.

If you can press Y to fire during a cutscene, holding R to shoot missles instead is a pretty logical extension of that. 

Last edited by JWeinCom - on 22 October 2021