GoOnKid said:
curl-6 said:
Killed the blue EMMI and got the spin jump, pulse radar, and ice missile. Another baffling flaw; the implementation of the double jump is trash. The fact that it only works if you're in a spin jump and just drops you like a stone if you're in a normal jump is beyond stupid and makes precision platforming way harder than necessary. Again, this is something other games solved decades ago, in this case as far back as the 1980s, so to see it so badly done here boggles the mind, especially in a game that is otherwise so terrific. |
Yup, that's a relic from Super Metroid. Awkward space jumping is a thing since '94. The tradition must be kept alive. |
Well, I wish they'd broken with tradition then. The game gets so much so right, but in a small number of things like this and the grapple beam, it drops the ball hard, which is all the more jarring given how great everything else about it is.
Anyway, on a brighter note, I scored my second EMMI parry which was as exhilarating as the first.