RolStoppable said:
I'd be surprised if you manage to finish this game before they patch in a normal difficulty mode. Especially the final boss presents another difficulty spike in a game that defaults to hard mode to begin with. It doesn't matter that this game calls its own difficulty settings normal and hard when they are technically hard and (presumably) very hard. I'd be shocked if you manage to collect 100% of the items in this game. The Speed Booster challenges in Dread are above everything seen in previous games and the timing is very strict in about half a dozen of instances. Anyway, the overall design structure of Dread isn't as bad as I initially feared, so it's nowhere near as tedious as Samus Returns to collect everything. Still, the difficulty level regarding bosses and item collection is too high to make Dread as enjoyable as Super, Fusion or Zero Mission. In the end it's a game that can't realize its full potential due to a few boneheaded decisions, but its overall quality is closer to Corruption (the last truly great Metroid game) than Other M and Samus Returns at least. So in other words, this is going to restore some trust in the Metroid brand rather than hurt it further. I give this one an 8/10 on my review scale. |
I'm not going for 100% completion, just to reach the credits/finish the story, or at least get as far as I can, since I spent $80 on it and I want to get as much bang for my buck as possible.