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I doubt anyone really believes Sony is paying for exclusivity. However loyalty can go only for so long in a company when fighting against the current, they are also working on a new engine that is focused on the PS4/PS5 ecosystem.. So while they are investing resources into that the small company can't invest into putting Switch ports into it's current workload leading to licensing their games to other publishers for them to create Switch ports and tap into the market.
If the market continues in it's current direction they will need to change course for their 2022/2023 releases unless they want to stagnate while other companies are growing.

https://www.siliconera.com/falcom-president-toshihiro-kondo-on-hajimari-no-kiseki-and-falcoms-new-engine/

Potentially across Switch & PS Ecosystem I think Falcom could really have games over 200K again, but I'm not an optimist - I think next year they will continue with their PS4/PS5 plans and experience further decline. PSV audience moved to the Switch at a far greater number than they transfered to the PS4. Now I expect PS4 audience to move in a far greater number to the Switch than PS5... leading to new lows for franchises stuck exclusive on the PS ecosystem. Far Cry 6 is next week what are the chances it's another big decline? COD & Battlefield same story for all other AAA Western franchises.. FFXVI for sure will struggle to hit 500K.. Demon Slayer was an IP some people were touting as a 500K game in Japan since it was announced, now we are wondering if it will break 200K, 

Next year will likely be worse as PS4 audience is mostly absorbed by the Switch. Especially as the rest of the Japanese third party support has transitioned to the Switch and is reaping the benefits. There were many years where they stood on the sidelines like Falcom but now we have Konami, Capcom, Koei, Marvelous, NIS all having record years on the Switch both due to their success in Japan and great sales overseas. 

Last edited by noshten - on 07 October 2021