SvennoJ said:
No they can't, slowing frame pace timing down judder free can only be done with VRR. Speed up or slow down the frame rate as a game play mechanic opens up new possibilities that were never possible before. Just like hand cranking a movie projector, you can play with the flow of time. |
There are literally hundred of games controlling the pace of the whole game world (not only the pace of the player) without doing that using the refresh rate or the fps.
Not only the obvious (Max Payne 1 + 2, Stranglehold, F.E.A.R., Superhot, Braid, the Fallout games, Prince of Persia: Sands of Time, takedowns in the Burnout games...), but also many other racing games, action games, shooters, platformers, RPGs...
Sometimes "for show" in cutscenes (or at certain points of a special race in the Forza Horizon games or when kicking down a door), often to give the player a temporal advantage by using some perks (f.e. Dishonored 1 + 2), spells or guns (f. e. using a sniper gun). Ratchet & Clank: Rift Apart has weapons which slow down time for a a few seconds, and the degree of slowing down depends on the upgrades for the weapon.









