| SvennoJ said: It's a start, but I doubt it will have an influence on how games are made this gen. |
How games are made? VRR isn't anything that has to be programmed into a game. It works automatically when the hardware supports it. Game developers just have to offer a mode where the fps aren't locked to 30 or 60 fps.
It's no rocket science. Most PC games of the last 30 years can handle other refresh rates than 30, 60 or 120.
| SvennoJ said: It will be a long time until VRR can be used for cool effects. For example deliberately changing the frame rate pace as a game play element. Or have a sub world / alternate reality / mini games running at a different pace. |
VRR is for smooth frame times and for avoiding torn frames, slow downs, dropped frames.
Not for "cool effects" or the pacing of a game... these can and should be done independant of the display refresh rate.
Last edited by Conina - on 03 October 2021








