src said:
See, its people/consumers like you that allow capitalist companies to abuse laws, job security, workers rights and attempt to carve society to their will. Unlike you, there are regulators, government agencies, academics, business analysts that do attempt to find out the ethics of businesses and their models. Consumers, unless they wish to be tools, are increasingly aware of the consequences of certain business models. MS is such a 2 Trillion company that Xbox got dominated by Playstation and Nintendo 3 times out of 4 LMAO. Xbox fans love to throw around MS's marketcap like its some be all end all, when it just shows their lack of business acumen. MS got to where it is by platform economics that even the US government considered anti-competitive: Windows. IE, Bing, Office, and now Azure all try and use their Windows monopoly to become popular products. It worked for a while and still does (Teams vs slack) but MS learnt the hardway that Windows is not as big as it was in the 80s. It got handily beaten many times by Apple, Google, Sony, Valve, Amazon, Zoom etc Windows gaming got destroyed by Steam. There is little hope Windows gaming store can in anyway compete with Steam so MS uses Steam as well. Epic thinks by burning money with timed exclusives they will compete, but it turns out their store lacks many ways what Steam has, and Valve has some great exclusives of their own. Epic's best push is Fortnite, a game that has been in massive decline since 2018 and is mostly played on console. Xbox got dominated by Playstation, especially in the business model of being a platform holder. Sony have beaten MS by 120:50 in hardware and now get near 70% of all third party sales. Being dominated both on the PC and console side, Xbox is now going to service subs, as way to form its own dominant platform. There are numerous reasons why the gaming industry and business model is bad for the sub model but I will put it simply. Netflix, Spotify, Disney+ are very open in their growth. They give quarterly sometimes even monthly updates on sub count, sub types, and a ton of other data to clearly show growth. Spotify's revenue grew 10 times in 4 years. Netflix had an exponential increase in revenue. Gamepass is nothing like Spotify or Netflix. |
Interesting graph. In 2019 Netflix had avg 150 million subscribers, at 20K revenue, about $133 per year per subscriber or $11 a month on average. I think we can all agree that hosting game streaming and developing games costs more on average than hosting video streaming. Netflix plans range from $9.99 to $18.99 for 4K.
Until game subscription services make more revenue than video streaming platforms, I don't see how it can be sustainable. Netflix prices have more than doubled since release. I started on a $6 a month plan, currently have the middle tier (HD more screens) that costs more than double as a paid at the start. Mean while a lot of content has disappeared to competing services, replaced with original content that's hit and miss, and mostly lower budget stuff.