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EricHiggin said:

Ah, I see. The competition should wise up and leave out any and all extra's and charge more for them separately. Make as much as possible proprietary. Which makes sense because if you can't compare one brand vs another, there's no reason whatsoever not to nickel and dime consumers. That used to be considered anti consumer due to comparisons, but going forward it's just the new norm I guess.

Name a high selling console that competed overall, especially when it comes to performance, that didn't have enough great first party and tons of third party support. You can't just not compete with performance then suggest that has nothing to do with lack of some titles. Other consoles certainly lack portability and a screen so you couldn't justifiably say they sold poorly as mobile handhelds so they didn't get mobile games.

Well if the success is based on me personally, and owning the console and having fun with it as you say, then I'd have to change my earlier outlook, because I never owned an XB1(S)(X), since it didn't ever seem worth it.

I guess the XB1 was a failure after all.

I cannot agree with your comparisons. If you think the Elite Controller is nickle and dimming consumers than i am not sure what else to tell you. Guess any accessory sold separately is nickle and dimming which they all do.

If you found the XB1 not worth buying than it did fail you. However did it fail MS? No.

curl-6 said:

Switch has no shortage of third party games. It may not get every AAA PS/Xbox game but between the ports it does get, console exclusives, Japanese support, AA games, and indies, it is stacked with content. And it's not even close to done yet; it likely has years still ahead of it to grow its catalog.

Gamecube also missed out on a lot of major third party games, and overall has a much smaller library than Switch, PS3, or 360.

So both the Switch and Gamecube miss out on plenty of AAA 3rd party exclusives and one console sits on 90m+ units sold and the other sold 21m units.Those Switch sales haven't done enough to get all those games on board. See my point yet? Sales help but they are not everything, otherwise the Switch would have majority of 3rd party games, yet not all companies see the potential of porting games to the fairly high userbase.