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hinch said:
Bofferbrauer2 said:

This is why the only shooters I still play are either pre-halo (Unreal Tournament most prominently) or Serious Sam, who stayed largely the same since it's inception.

And while I like Doom 2016, having to essentially finish off the ennemies in melee in the end is to me like needing to switch to resort to the shield gun in UT for the final kill, which is absolutely against my very concept of shooters. Without that feature, Doom 2016 would be much more enjoyable to me than it is in it's current form.

Ah yeah Serious Sam brilliant game. I go back to Half Life series every once in a while. And have CS Go in my play rotation. I think it boils down to feel mostly. No crappy mouse acceleration, ADS or other gimmicks.

That the original or 2004? Loved 2004 back when it was fresh. The guns were great as were the the DM and the survival modes. Tried the newer UT and Quake Live but couldn't get them - the hero classes type of Live was really off-putting. All that said, am cautiously looking forward to seeing the new Quake, hopefully that brings back some of the arena shooters of old (a little skeptical as I'm not a fan of Machine Games, games). 

Idd glory kill ruined the flow for me. Hate the way it encourages you to do it to regain health and preserve ammo. That's the reason why I'm reluctant to play Eternal where its essential to do and forces you to play in a particular way due to lack of ammo - the whole point of having fun in playing an FPS for me is shooting and not having to worry about ammo every 5 secs.

Both of them. In fact, I sometimes even prefer UT2003 because I have difficulties differencing the Link Gun with the ASMD Shock Rifle in UT 2004 while in 2003 they had very different designs.