SvennoJ said:
Grim Fandango is indeed the best of what he all has worked on. He has some great ideas but the games often feel clunky, Grim Fandango included (those controls were bad back then as well, still not very good in the remaster). The art style and dialog are great, execution is lacking and pacing is often a tad too slow. |
That was what made old Lucas Art games so great.
They just "drew" you in naturally, with the story telling, usually from how odd the enviroment/world/characters ect was.
I think, the oppersite is needed though, less focus on gameplay (platforming/controlls/aiming ect) and go back to Graphic Adventure/point-n-click style games. Go deep on the story telling and odd worlds/scenes/enviroments, the exploation & puzzle solveing ect.
Its what worked, and what he did best.
Tim Schafer is a story teller (its what makes him great), going back on that, to focus on other things, is a step in the wrong direction.
I dont want to see him try to focus on gameplay, and make a platformer, equal to a Nintendo Mario game.
I think he will fail at it, its not his strong suit.
Also "pacing is often a tad too slow." thats kinda what I loved about Grim Fandango.
You go at your own pace, take your time to explore every crook and cranny, take the world in, while relaxing to the jazz music :)
(its also why I love exploration in RPGs/worldmaps, and adventure games... hell even in fallout (old ones) with the small hidden stuff you can encounter)