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victor83fernandes said:
SvennoJ said:

Where cross-gen will hold it back is the amount of cars on track. It being cross-gen rules out multi-class endurance events with 200 cars on track. The yearly Nurburgring 24 hour race won't be possible if it has to keep parity with the ps4 version. The PS5 should be able to handle AI for 200 cars, ps4 likely can't. GT Sport already had a bit of trouble with 20 car standing race starts. (Fine with rolling starts, but too many cars too close together had fps dips, on ps4 pro)

My ultimate race: 24 hours, 200 cars, multi-class, dynamic time + weather, perhaps with shifts for online (co-op taking turns) or save and continue in the pit for off-line, will likely have to wait until next gen or next next gen. One day it will come! 100 player battle royale is standard nowadays, time for racing to catch up!

I am happy the game is cross generation, first because more of us gamers have the chance to play it, second, because it gets more sales, which means more fund for the developer to developer updates and more games in the future. Unfortunately there's a shortage of consoles, if ps5s were widely available then my opinion would change. But if the developer doesn't get enough sales it could mean the end of the GT series and no one wants that.

24 hours race is a nice option, but honestly I struggle to have 3 hours straight to game nowadays, let alone 24, if you game for 24 hours straight then you have a bigger problem than GT being cross gen.

Dynamic weather and 24 cars on track is very possible, it was done on forza on xbox one, it could have been done on a base ps4.

The main advantage is, we get GT7 at the start of the generation. If it wasn't cross-gen I doubt we would have seen it before 2024!

GT won't end and sales would be plenty anyway over time just on PS5. It's more like a GT6 situation with a 'next-gen' version alongside this time.

And yes, the ps3 already had dynamic weather, time, 24 hour races, it was all in GT5. GT6 reduced the time length for endurance races and GT Sport removed the dynamic weather and time. Either those options were just not used much, or the push for 4K with a relatively weak CPU and ambitious new engine meant dynamic time and weather couldn't work with the intended level of visual fidelity. Yet 200 cars on track has never been done afaik.

You don't have to do them in one sitting. GT5 added the possibility to save during endurance races (but left you no other option than to continue next time you booted up GT5, couldn't do anything else in between in GT5). And it could be an interesting mechanic to have a huge online race going with the option to jump in, take over from someone else. All drivers for one car get rewarded at the end and a full progress report of the 'journey' of the car they shared. A bit like Journey where you see all the names of the persons you met along the way, instead here you get a list of drivers, who contributed most, divided earnings etc. In reality drivers take turns as well in these 24h endurance events.

The one thing were cross-gen will really hold it back is online race loading. You already had a difference between ps4 and ps4 pro, "waiting for other players" on the ps4 pro. Get matched with ps4 players and all that SSD speed means nothing. That's still not really an issue if they continue with the race schedules of GT Sport. As long as the races start at a set time, you don't really have to wait for them. The entry window can simply close a minute earlier on ps4. The big advantage is, a much bigger pool of people to race against, better matchmaking. The benefits indeed far outweigh the slight negatives.