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Kristof81 said:

I agree with the cross-gen argument. While GPU limitations can be easily resolved by the next-gen hardware without affecting the gameplay, CPU limitations are different. You need to build the game around the inferior system as it simply doesn't scale linearly with a better CPU. Those limitations affect core gameplay, game logic, physics, AI, object positioning etc. All of this is important and it's even more important in a sim like GT. If only PS4 had a semi decent CPU. Unfortunately, in this case we're talking about anaemic Jaguar CPU, which was already meh at launch, almost a decade ago. 

There were someone putting the regards of the CPU use of a simulator and that he doesn`t expect it to be a problem for the crossgen, but sure I do agree that it is a potential to hold the game down, unless they do 2 versions (what I doubt).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."