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Dulfite said:

I feel like Sony has been making these kinds of purchases (studios already working with them almost/entirely exclusively) as more of a prevention of Microsoft buying them up. It's a weird opposite: When Microsoft purchases a studio, it feels like it is expanding with additional exclusive content, whereas when Sony purchases a studio nothing really changes as these studios already were focused on making Sony exclusives. I'm not criticizing anything, just pointing out that Sony is more on the defense from my perspective. Why else would Sony buy up a studio that was already making exclusives for them if not to prevent someone from buying them up that would prevent their games from being on PlayStation? Microsoft is really the only major threat there. I doubt Sony would care if a third party company had bought out Insomniac, Firesprite, or any other studio they've obtained in recent years because then they could still arrange for those studios to make exclusive games for them. The only one that is threatening the status quo is Microsoft, so Sony seems to be on the defense by locking down these pseudo-independent studios and making them first party studios. Obviously my view is based on more of a general view of their purchases and not all-encompassing.

For context about this studio, here are games they made:

The Playroom2013PlayStation 4 with PlayStation Camera
Run Sackboy! Run!2014PlayStation Vita, Android, iOS
The Playroom VR2016PlayStation 4 with PlayStation VR
Air Force Special Ops: Nightfall2017PlayStation 4 with PlayStation VR
The Persistence VR2018PlayStation 4 with PlayStation VR
The Persistence2020PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows

Game we know they are working on:

Theaters of War game mode for Star Citizen (a game that will no doubt release for the PS10, XboxOneTwoThree, and SViwtch.

I don't think the purchase of this dev, or even the other more recent ones were an attempt to stop MS gobbling these up. I think it is more likely that Sony have recognised that the ballpark this gen has completely changed, and that they face much stiffer competition in MS with Bethesda.

While last gen they were able to sit back and rely on the Xbox One self-destructing, they no longer have that to rely on. Their answer, as always since the middle of the PS3 days, is to woo gamers with great games. This contributed to the PS3 catching up with the X360, and the PS4 to extend its lead in the latter half of the 8th gen. With Sony now facing a stronger MS (with Elder Scrolls and the like in their hands) , they are aware that their games need to be better than ever. Therefore they are purchasing these studios to bring more and better games for the PS5. The number of exclusives we see this gen are likely going to dwarf any gen and I guess they are hoping their large number of exclusives prove a match for MS. Looking at Firesprite, i think this dev will likely do PSVR games mostly, though with this number of developers, they will have multiple IPs. 



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