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Gaming - Video Game Pricing - View Post

mjk45 said:
derpysquirtle64 said:

True, but the problem is with most modern AAA games. Their so called content is just a repetition of the same thing over and over again just for the sake of saying - we have 40 hours of content in our game. Not to mention that they usually have ton of DLCs and in-app purchases attached to them. And I'm not even talking about the game quality. Back in the past when you paid 60$, you knew that the game is most likely polished to the point that it won't have some game breaking bugs. These days, it is not guaranteed and almost every game has a day one patch and continues development even after launch. 60$ early access, so to say.

It's the nature of things as they develop complexity increases, and with complex systems it becomes harder to pick up the bugs ,you can no longer debug your code by hand like in the old days, the growth of the codebase along with the demand for larger and increasingly varied and open worlds, has lead too many games not being able to cover all contingencies that millions of player interacting with the game find, some in ways never dreamed off. so it becomes a whack a mole situation and this complexity ties in with day one patches where time becomes an issue since patching is an ongoing task, so using the time between a game going gold and retail release gives the developers that time hence dayone patching.

Exactly. I understand it might be infuriating to play a bug game from launch day, but it is what it is. Games being bigger in scope and complexity will lead to bugs. This will also tie games to patch and download servers, you can no longer hold all the game content and bug fixes in a single disk

You should choose. You want to AAA games to be bigger and bigger? Then you should deal with all the annoying bugs and patches

Do you want your game to be a complete experience without patches, DLCs, and whatnot? Then you should support smaller games