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Doctor_MG said:

 

Bold 5: I just looked at most of MH Tri's character models and only the bosses and the player model have anything above 7,000 (10k seems to be about the highest). Minor enemies have around 1,000-3,000. Not only is this part disingenuous, but the idea that the 3DS can match the Wii's polygonal output is ridiculous. Super Mario Galaxy's Mario model is around 5,000 polygons where the 3DS's Super Mario Land is less than 2,000. There are many instances of this. Pretty much across the board for almost all like for like comparisons, the Wii wins out. Except when it comes to Sun and Moon's Pokemon models. In this sense, Monster Hunter Generations models are more likely than not much less dense. Even Rathalos in Monster Hunter Stories is less than half of Monster Hunter Tri, and Monster Hunter Stories is a turn based game where more resources can be spent on models. 

Bold 6: The stadiums simplistic geometry does not equate to ten thousand or more polygons in a frame. Not only can Pokemon character models be gargantuan in comparison polygonally (see: Bold 7), but even the characters themselves are incredibly more dense (Sun/Moon: almost 5,000. Colosseum: almost 1,000). This is complete exaggeration on your part. 

Bold 7: I'm not sure where you are getting this information. Pit in Kid Icarus has less than 3,000 polys. Mario in Mario Tennis has less than 3,000 polys. Incinaroar alone has 16k polys. Even Pokemon like Caterpie have over 4,000 polys. MOST 3DS games do not do this. See: Bold 5.

I am going to address 5-7 right now, since this is merely a matter of fact-checking. 

I've exported the models from a Monster Hunter XX 3DS Rom and was able to load them into 3D Max with the use of a plugin that allows one to import MT Framework .mod files. 

Here are the counts of some enemies.  

6,406 triangles, 8,801 vertices (note the model is in two parts the tail + the body.) I believe this one is Rathian. I am unsure which enemy is which because they're numbered. 

6,526 polys, 5,785 verts

Polys 7,485, Verts 7,406

4,521 Polys, 4,156 verts

Polys 12,167, Vert 10,903

7,555 polys, 8,882 verts This is obviously Barroth. 

Poly - 10,728, Vert 8,235

Poly - 11,152, Vert 11,017

Polys 10,420, Verts 8,332 This is Atoraku Ka

Polys - 11,332 , Verts - 10,475

4,284 polys, 4,737 verts

Also note that the following are the counts for MH Stories monsters. You can confirm them with the built in 3D modeler in windows. 

Brachydios: 11,306 polys, 33,918 verts

Kushala Daora: 6,118 polys, 18,354 verts

Nargacuga: 4,223 polys, 12,669 verts

Rathalos: 4,800 polys, 14,400 verts

Blue Yian Kut-ku: 6,864 polys, 20,592 verts

Another game with comparable models is Super Smash Bros for 3DS

Zelda: 5,462 polys

Bowser 5,927 polys

Bayonetta - 6,704 polys

I can go on all day with more examples. 

5,000 - 10,000 polygons is typical for late-generation 3DS games. I think I provided enough evidence of that. 


Last edited by sc94597 - on 25 August 2021