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"Right hand" from RE4 was also scary as heck, from the way it stalks you to the fact you're shut in an enclosed environment with it waiting for an elevator to arrive, to the fact that if you don't know what you're doing it can seem unstoppable.

foxmccloud64 said:

Great examples by everyone, from zelda besides the redead/gibdos and the dead hand i would add the wallmasters, i would play with the volume somewhat low to don't hear the nerving music from the shadow temple and the well, and fuck that made it difficult to know when a wall master was on top of you, because also the ambience was dark, once you know about the shadow how to take them out is easy but the first time they were really creepy taking you out without a chace to respond.

Agreed, all those examples from Ocarina of Time creeped me out as a kid.