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CaptainExplosion said:

Here's another horrifying thing from Zelda, yet the game it's featured in hasn't even come out yet:

If that thing isn't Ganon, then I don't know what it is. >.<

let´s wait and see what it is, but despite being the principal enemies sometimes they don't end up as scary as one should expect, from ocarina of time the forest temple looked kinda gloomy and intriguing, but the boss phantom ganon wasn't as scary as it could have been, on the other hand gibdos,redeads, wallmasters, invisible floormasters, and other enemies ended up being more scary, the first two because their damn paralyzing screams, and the others because they were used in a great way alongside a more terrifying enviroment, the well and the shadow temple being not only desinged with a really annoying music, aesthics like dark corridors, torture chambers, endless precipices, were also full of traps and invisble hazzards. 

Let's also wait and see how the E.M.M.I.s and other enemies fare in Metroid Dread, the other games had also some good ones through time, like the SA-X, now the E.M.M.I.s look like that on steroids, Prime 2 had a ton of freaky monsters that could also get more terrifying due to dark posetion/corruption the worst ones for me were the aquatic organisms like the Dark Bloggs, since samus moved so sloppy before the gravity boost and the visor was so cloudy because the water is so full of polution, i knew that if i didn't land precise shots i was as good as dead due to high damage and hi-speed movement of enemies.