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I wouldn't say I am "impressed" but it definitely falls inline with expectations... Remember Crysis 3 on the Xbox 360/Playstation 3 was absolutely GPU and DRAM limited... The Switch's biggest upgrade is on both of those fronts... So it's only natural if you take that same code, it's going to be a step up on Switch.

The biggest upgrade is definitely the higher resolution and superior anti-aliasing which results in a much cleaner image, rather than something that pushes new rendering techniques (That the Switch is capable of.)

In short, it could have looked better, because the Switch has hardware blocks that will be underutilized with a 7th gen code base. - For example the Polymorph engines.

Still, it's a good port, it's solid, it's minimal effort, they didn't try and fix something that wasn't broken.

--::{PC Gaming Master Race}::--