Famitsu Top 50 Third Party 2021:
- [NSW] Monster Hunter Rise (Capcom) - 2.303.192
- [NSW] Momotaro Dentetsu (Konami) - 1.067.953
- [NSW] Minecraft (Microsoft) - 398.986
- [NSW] Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
- [NSW] Monster Hunter Stories 2 (Capcom) - 205.463
- [PS4] Resident Evil Village (Capcom) - 191.983
- [NSW] Baseball Spirits 2021 (Konami) - 159.492
- [PS4] NieR Replicant (Square Enix) - 158.265
- [NSW] Crayon Shin-Chan (Neos) - 156.274
- [NSW] Bravely Default II (Square Enix) – 136.091
- [NSW] Rune Factory 5 (Marvelous) - 127.968
- [NSW] Fitness Boxing 2 (Imagineer) - 91.326
- [NSW] Dragon Quest XI S (Square Enix) - 89.135
- [NSW] Human Fall Flat (Teyon Japan) - 81.457
- [NSW] Little Nightmares II (Bandai Namco) - 72.796
- [PS4] Samurai Warriors 5 (Koei Tecmo) - 72.727
- [NSW] Sakuna: Of Rice and Ruin (Marvelous) - 65.620
- [NSW] Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
- [NSW] Samurai Warriors 5 (Koei Tecmo) - 61.350
- [NSW] Fishing Spirits (Bandai Namco) - 60.360
- [NSW] Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 59.165
- [PS5] Resident Evil Village (Capcom) - 53.953
- [NSW] Minecraft Dungeons (Microsoft) - 38.147
- [NSW] Puyo Puyo Tetris 2 (Sega) - 36.105
- [NSW] Family Trainer (Bandai Namco) - 35.273
- [NSW] Mario & Sonic at the Olympic Games (Sega) - 34.615
- [PS4] Scarlet Nexus(Bandai Namco) - 31.665
- [PS4] Biomutant (THQ Nordic) - 30.292
- [NSW] Densha de Go!! (Square Enix) - 29.624
- [NSW] Apex Legends: Champion Edition (Electronic Arts) - 29.057
- [NSW] eBaseball Powerful Pro Baseball 2020 (Konami) - 27.539
- [NSW] Disgaea 6: Defiance of Destiny (Nippon Ichi) - 25.744
- [NSW] Jack Jeanne (Broccoli) - 25.518
- [PS4] Little Nightmares II (Bandai Namco) - 24.968
- [PS4] Judgment [New Price Edition] (Sega) - 24.271
- [PS5] Final Fantasy VII Remake Intergrade (Square Enix) - 23.491
- [NSW] Neo: The World Ends with You (Square Enix) - 22.028
- [NSW] The Quintessential Quintuplets Double Integral (Mages.) - 20.374
- [NSW] A-Train: All Aboard! Tourism (Artdink) - 20.043
- [PS4] Disgaea 6 (Nippon Ichi) - 18.289
- [NSW] The Great Ace Attorney Chronicles (Capcom) – 18.197
- [PS4] Dragon Quest XI S (Square Enix) - 16.352
- [PS4] Sakuna: Of Rice and Ruin (Marvelous) - 16.235
- [NSW] Angelique Luminarise (Koei Tecmo) - 14.506
- [PS4] Ninja Gaiden: Master Collection (Koei Tecmo) - 14.483
- [NSW] Winning Post 9 2021 (Koei Tecmo) - 14.368
- [PS4] NieR: Automata - GotY Edition (Square Enix) - 13.712
- [PS4] Guilty Gear: Strive (Arc System) - 13.574
- [PS4] Winning Post 9 2021 (Koei Tecmo) - 13.221
- [PS5] Scarlet Nexus (Bandai Namco) - 12.785
TOTAL: 6.601.291
NSW TOTAL: 5.871.025 (88.9%)
PS4 TOTAL: 640.037 (9.7%)
PS5 TOTAL: 98.403 (1.5%)
Top 10 Third Party Publishers
- Capcom - 2.772.788 (42%)
- Konami - 1.254.984 (19%)
- Marvelous - 490.963 (7.4%)
- Square Enix - 488.698 (7.4%)
- Microsoft - 437.133 (6.6%)
- Bandai Namco - 297.012 (4.5%)
- Other - 264.348 (4%)
- Koei Tecmo - 252.774 (3.8%)
- Neos - 156.274 (2.4%)
- Sega - 94.991 (1.4%)
- Imagineer - 91.326 (1.4%)
For comparison according to Media Create's White Book last year Third Party Publishers in Japan sold a total of 14.77 million software across the Switch/PS4 with Switch only having a slight lead of 57%(8.43 million) to 43%(6.43 million), it's very questionable if third party sales will even manage 2 million sales on the PS4/PS5 this year. In terms of sales for third parties anything below 2 million is around 70% drop YoY.
When we look at Sony published games and 2nd party titles like Demon Slayer there isn't much coming up this year that will move the neadle in Japan.
As third parties were always the main thing driving Sony software in Japan it's going to be interesting if the active audience of the PS4 migrates to the Switch; allowing some additional growth into demographics which used to be more aligned with PlayStation in the past. It remains to be seen but this could be viewed as an additional factor as to why I don't expect Switch to slow down in a huge way in the coming years.
For the rest of 2021 from a third party perspective we have a few games dated for 2021,
Konami - Yu-Gi-Oh(Switch Exclusive); eFootball(PS Exclusive); Power Prokun Pocket R(Switch Exclusive); Girl’s Side 4th Heart(Switch Exclusive)
Marvelous - No More Heroes 3(Switch Exclusive) ;
Bandai Namco - Tales of Arise(PS Exclusive); DBZ Kakarot(Switch Late Port); Super Robot Wars 30(Same-day Multiplat)
Koei Tecmo - Dynasty Warriors 9 Empires(Same-day Multiplat); Blue Reflection: Second Light(Same-day Multiplat)
Atlus - Shin Megami Tensei V(Switch Exclusive);
Sega - Lost Judgement(PS Exclusive);
Nihon Falcom - The Legend of Heroes: Kuro no Kiseki(PS Exclusive)
Compile Heart - Neptunia x Senran Kagura: Ninja Wars(PS Exclusive)
Level 5 - Megaton Musashi(Same-day Multiplat);
The upcoming Direct and Japan Games Expo likely to reveal another dozen or so titles for the fall and early 2022.
I think the most important thing in the coming months is how PS Exclusives perform; as we can see in the list above there is a good mix of bigger games and smaller titles coming exclusively to the PS ecosystem. If PS Exclusives continue to underperform it will put pressure on certain franchises and publishers with Bandai, Sega, Falcom and Compile Heart being the most impacted - Arc System Works, Kadokawa Games, Spike Chunsoft & D3 are the other publishers that release a fairly large number of titles and were more closely aligned to PS ecosystem in the past and will be impacted by the software situation if their future games aren't at the very least multiplat.
As over 90% of software sales are concentrated on a single system it's difficult to envision Switch hardware dropping below 5 million next year, especially when considering that Splatoon 2, Arceus and Breath of the Wild sequel all launch and we are expecting things like an exclusive Resident Evil game; Dragon Quest XII; Monster Hunter Rise expansion; Project Triangle etc. Next year is shaping up to be the Software peak for the system where third parties could very well achieve over 20 million sales, while hardware sales will likely be around 28 million just 5 million shy of the DS lifetime sales.
In the meantime there is no guarantee that the actual active user-base on the PS5 in Japan will ever reach 5 million, the current tie ratio brings me to believe that the active PS5 user-base is around 300K at most in the country. If PS loses other smaller companies aligned to their hardware in 2022 and are left with only the third party games they moneyhat, the system will be relegated to competing with the PS Vita as the worse selling PS hardware in Japan.
The main actions Sony can take is acquisitions or investments into Japanese Third Parties big and small; without a monetary reason a lot of the countless third parties in Japan will abandon PS5 development.







