Pandemic logistics forced Sony to cut PS4 production earlier than previously planned to avoid damaging PS5 supplies too much.
The worst is over, but most probably it's too late to make new plans again to revamp PS4 production in its last years, so Sony will let PS4 die earlier than previously wished, but as this milestone is so close, I can see Sony supporting PS4 at least enough to reach it.
So PS5 will have to cater for entry level earlier than originally planned, this will cost Sony some lost profits initially, but it will also definitively make 16GB and PS5 APU computing power the entry level for gaming, possibly damaging MS, as XS games must run on XSS too, and while scaling down graphics 12GB can be a reasonable size for a more frugal entry level than Sony one, 10GB could be quite uncomfortable for devs to work on. Not impossible, game devs used to do apparently impossible things with the infamous DOS memory limits before DOS extenders became available, but time consuming.







