They can get away with $60, so they went with $60. Probably should've been $40 at best.
SS is full of Aonuma problems, yet it's really wonderful experience, one I've enjoyed much more than blandness of BotW, which in its effort to go full open-world lost one of major Zelda mechanisms - key and lock (be it literal or metaphorical).
Both games stand on the opposite sides of Zelda pendulum swing - IMO, they should get back to middle ground of gated (literal or metaphorical) open worlds that allow for both exploration and puzzles, along with more structured stories.







