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Famitsu Switch 3rd Parties 2017-2020 Top 20:

  1. Minecraft (Microsoft) - 1.702.921
  2. Momotaro Dentetsu (Konami) - 1.233.023
  3. Dragon Quest XI S (Square Enix) - 592.940
  4. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 554.560
  5. Fishing Spirits (Bandai Namco) - 544.467
  6. Monster Hunter Generations Ultimate (Capcom) - 379.611
  7. Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 362.539
  8. Yo-kai Watch 4 (Level 5) - 358.356
  9. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
  10. Dragon Quest Builders 2 (Square Enix) - 295.237
  11. Super Bomberman R (Konami) - 275.029
  12. eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
  13. Jikkyou Powerful Pro Baseball (Konami) - 225.614
  14. Octopath Traveler (Square Enix) - 193.780
  15. Disney Tsum Tsum Festival (Bandai Namco) - 185.990
  16. Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
  17. Story of Seasons: Friends of Mineral Town (Marvelous) - 164.944
  18. Puyo Puyo Tetris S (Sega) - 154.573
  19. Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
  20. Fitness Boxing (Imagineer) - 141.889

TOTAL: 8.266.894

Famitsu Switch 3rd Parties 2021 Top 20:

  1. Monster Hunter Rise (Capcom) - 2.298.444 
  2. Momotaro Dentetsu (Konami) - 1.057.026
  3. Minecraft (Microsoft) - 384.074
  4. Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
  5. Monster Hunter Stories 2 (Capcom) - 195.328 
  6. Baseball Spirits 2021 (Konami) - 150.542 
  7. Crayon Shin-Chan (Neos) - 142.476 
  8. Bravely Default II (Square Enix) – 136.091
  9. Rune Factory 5 (Marvelous) - 127.968
  10. Fitness Boxing 2 (Imagineer) - 91.326
  11. Dragon Quest XI S (Square Enix) - 84.512
  12. Human Fall Flat (Teyon Japan) - 76.808
  13. Little Nightmares II (Bandai Namco) - 72.796
  14. Sakuna: Of Rice and Ruin (Marvelous) - 65.620
  15. Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
  16. Samurai Warriors 5 (Koei Tecmo) - 61.350
  17. Fishing Spirits (Bandai Namco) - 44.958
  18. Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 42.507
  19. Minecraft Dungeons (Microsoft) - 38.147
  20. Puyo Puyo Tetris 2 (Sega) - 36.105

TOTAL: 5.449.337

The only thing left until September is Yu-Gi-Oh launching, it's difficult to say how the game will do after strong initial pre-orders. In terms of initial shipment I believe it will be around 400K, but sell-through will be more important. By the end of August the 2021 total is likely to surpass 6 million, meaning that the actual result for the year is likely to be over 9 million

MH Rise (C) >2.75M

Momotaro (K) >1.6M

Yu-Gi-Oh (K) >700K

Minecraft (Mi) >650K

Olive Town(Ma), SMT V(At),Power Prokun Pocket R(K), Shin-Chan(N) >400K

MH Stories 2(C) >350K

Baseball Spirits(K) >300K

DQXI S(SE), Fitness Boxing 2(I), Bravely Default 2(SE), Rune Factory 5(Ma), Human Fall Flat(T), Sakuna(Ma) >200K

Little Nightmares 2(BN), Age of Calamity(KT), Kakarot(BN), SRW 30(BN), SM5(KT), DW9E(KT) >100K

I can totally see a bunch of third parties having record breaking years in Japan due to this huge explosion in support we are seeing on the Switch. Particularly Capcom, Konami, Marvelous, Neos, Imagineer, Teyon & possibly Atlus

It's also visible for smaller developers, Nippon Ichi who are absent on this list just saw sales surge for Q1, they make most of their money on the eShop by localizing and porting other people's games to the Switch, the impacts of this year on the Japanese business will be huge and 2022 will be even better for them as they've mostly started to align their strategies to the Switch. 

This will be another year of growth for Japanese video game market and I anticipate 2022 to be the Switch peak, so we are looking at a very healthy market outside of the fact that it's now entirely dominated by one device. As I've said many times the impacts of this will be more and more profound with ever month that passes. From Dynasty Warriors returning to a Nintendo for the first time in over 7 years; Baseball Spirits entirely forgoing a PS version, for many AA franchise a return to Nintendo ecosystem or exclusivity. As financially it makes more sense to get featured on a direct than producing a PS5 version when even Resident Evil: Village is struggling to surpass 100K sales on the PS5

Last edited by noshten - on 07 August 2021