Famitsu Switch 3rd Parties 2017-2020 Top 20:
- Minecraft (Microsoft) - 1.702.921
- Momotaro Dentetsu (Konami) - 1.233.023
- Dragon Quest XI S (Square Enix) - 592.940
- Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 554.560
- Fishing Spirits (Bandai Namco) - 544.467
- Monster Hunter Generations Ultimate (Capcom) - 379.611
- Mario & Sonic at the Olympic Games Tokyo 2020 (Sega) - 362.539
- Yo-kai Watch 4 (Level 5) - 358.356
- Hyrule Warriors: Age of Calamity (Koei Tecmo) - 304.963
- Dragon Quest Builders 2 (Square Enix) - 295.237
- Super Bomberman R (Konami) - 275.029
- eBaseball Powerful Pro Baseball 2020 (Konami) - 269.648
- Jikkyou Powerful Pro Baseball (Konami) - 225.614
- Octopath Traveler (Square Enix) - 193.780
- Disney Tsum Tsum Festival (Bandai Namco) - 185.990
- Dragon Ball: Xenoverse 2 (Bandai Namco) - 181.090
- Story of Seasons: Friends of Mineral Town (Marvelous) - 164.944
- Puyo Puyo Tetris S (Sega) - 154.573
- Super Dragon Ball Heroes: World Mission (Bandai Namco) - 145.720
- Fitness Boxing (Imagineer) - 141.889
TOTAL: 8.266.894
Famitsu Switch 3rd Parties 2021 Top 20:
- Monster Hunter Rise (Capcom) - 2.298.444
- Momotaro Dentetsu (Konami) - 1.057.026
- Minecraft (Microsoft) - 384.074
- Story of Seasons: Pioneers of Olive Town (Marvelous) – 281.140
- Monster Hunter Stories 2 (Capcom) - 195.328
- Baseball Spirits 2021 (Konami) - 150.542
- Crayon Shin-Chan (Neos) - 142.476
- Bravely Default II (Square Enix) – 136.091
- Rune Factory 5 (Marvelous) - 127.968
- Fitness Boxing 2 (Imagineer) - 91.326
- Dragon Quest XI S (Square Enix) - 84.512
- Human Fall Flat (Teyon Japan) - 76.808
- Little Nightmares II (Bandai Namco) - 72.796
- Sakuna: Of Rice and Ruin (Marvelous) - 65.620
- Hyrule Warriors: Age of Calamity (Koei Tecmo) - 62.119
- Samurai Warriors 5 (Koei Tecmo) - 61.350
- Fishing Spirits (Bandai Namco) - 44.958
- Taiko no Tatsujin: Drum 'n' Fun! (Bandai Namco) - 42.507
- Minecraft Dungeons (Microsoft) - 38.147
- Puyo Puyo Tetris 2 (Sega) - 36.105
TOTAL: 5.449.337
The only thing left until September is Yu-Gi-Oh launching, it's difficult to say how the game will do after strong initial pre-orders. In terms of initial shipment I believe it will be around 400K, but sell-through will be more important. By the end of August the 2021 total is likely to surpass 6 million, meaning that the actual result for the year is likely to be over 9 million.
MH Rise (C) >2.75M
Momotaro (K) >1.6M
Yu-Gi-Oh (K) >700K
Minecraft (Mi) >650K
Olive Town(Ma), SMT V(At),Power Prokun Pocket R(K), Shin-Chan(N) >400K
MH Stories 2(C) >350K
Baseball Spirits(K) >300K
DQXI S(SE), Fitness Boxing 2(I), Bravely Default 2(SE), Rune Factory 5(Ma), Human Fall Flat(T), Sakuna(Ma) >200K
Little Nightmares 2(BN), Age of Calamity(KT), Kakarot(BN), SRW 30(BN), SM5(KT), DW9E(KT) >100K
I can totally see a bunch of third parties having record breaking years in Japan due to this huge explosion in support we are seeing on the Switch. Particularly Capcom, Konami, Marvelous, Neos, Imagineer, Teyon & possibly Atlus.
It's also visible for smaller developers, Nippon Ichi who are absent on this list just saw sales surge for Q1, they make most of their money on the eShop by localizing and porting other people's games to the Switch, the impacts of this year on the Japanese business will be huge and 2022 will be even better for them as they've mostly started to align their strategies to the Switch.
Nippon Ichi Financials
— Nocturnal (@noshten) August 7, 2021
- planning to localize & market more Western indies games to Japan
- more games being developed
- sales up 93.3% year-on-year
- operating income up 353.6% year-on-year
- income up 360.3% year-on-yearhttps://t.co/Z37CT9pug6
This will be another year of growth for Japanese video game market and I anticipate 2022 to be the Switch peak, so we are looking at a very healthy market outside of the fact that it's now entirely dominated by one device. As I've said many times the impacts of this will be more and more profound with ever month that passes. From Dynasty Warriors returning to a Nintendo for the first time in over 7 years; Baseball Spirits entirely forgoing a PS version, for many AA franchise a return to Nintendo ecosystem or exclusivity. As financially it makes more sense to get featured on a direct than producing a PS5 version when even Resident Evil: Village is struggling to surpass 100K sales on the PS5
Last edited by noshten - on 07 August 2021