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curl-6 said:
Alby_da_Wolf said:

Don't believe SSD is a replacement for RAM, SSD is great because it's a great speed and latency improvement compared to HDD. Yes, precisely thanks to these features an advantage offered by SSD is being able to load in RAM a lot of stuff "last minute" as smoothly or even more than loading larger portions in advance from HDD, so keeping a lot more RAM available on average, but when you need the speed and latency of RAM, SSD won't be a replacement.
Also, in single player games with free roaming in large worlds managed in real time also outside of draw distance, the game engine will need to keep loaded all the non graphic world infos needed for the task (well, for this particular issue we're talking about a very small minority of very ambitious titles, but even if they are in small number, surely both Sony and MS will want them on their latest consoles).
I took into accont graphics scalability, but I'm also willing to take into account that even the entry level GPU is more powerful, and some years newer, so it offers more and more advanced functions, even limiting it to 1080p it will still require more RAM than last gen, I fear 10GB is just a couple of GB too stingy, 12GB would have made devs life easier. BTW 12GB was precisely one of the most agreed upon guesses about entry level  RAM size before PS5 and XS were fully revealed.
Anyway, I don't predict doom and gloom, I just predict that eventually the compromises required by entry level XS will force devs to not fully use XSX, and PS too in multiplats, CPU power and their larger RAM will mostly be used only for better graphics.
Anyhow, it could also happen that XSS limits become a good excuse for devs to pause the race to ever more demanding games and prevent dev costs from skyrocketing.

SSD can't replace everything RAM is used for, but there's a reason even Series X and PS5 have only double as much RAM as the circa 2013 PS4 and Xbone yet are still a big leap over them. 

Devs have been targeting different specs with their games for decades, I really don't think 10GB will be a big problem. The S versions of games may suffer a bit but if PS4 games can run on Switch, PS5 games can run on the Series S.

About your bet, it is likely that PS5 alone will be very near that 56M by the end of 2023.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."