Oof, I'm going to confess I'm majorly having trouble keeping up lol...BUT, it seems the next universal point of contention is size and weight. I never discussed those specs mostly because I didn't figure that small of a weight difference would be make or break, but by the numbers:
- The Switch OLED is .93 lbs with Joy Con attached, and the Switch is .88 lbs with the Joy Con attached
- The Steam Deck is 1.47 lbs, or 0.54lbs heavier than a Switch OLED, and 0.59lbs heavier than a Switch. The weight difference is a little over half a pound. If I round for simplicity, that's 9oz, and a pair of Joy Con attached to the grip is 6.9oz. Take your Joy Con, put them on the grip, and then top it with one more Joy Con and there's the total weight difference in your hands. You can decide from this is that's too much more weight or not, surely lol
JWeinCom said:
I'm not sure if you know this, but... the emulators also work with Wiimotes and Joy Con. You can pair those up using Bluetooth, so the motion controls would also come along with the emulation because the dock has multiple USB ports. There's virtually nothing the Switch can do that the Steam Deck can't other than the detachable Joy Con, and ends up compensating by way of full support for any input devices you use on a PC. Good luck using a racing steering wheel or flight stick on a Switch lol "It also does motion out of the box. Something like Ring Fit could easily work on the Steamdeck but would probably require a more expensive add on. Motion controls aren't huge on the Switch but I like them and I'm guessing I'm not alone." You seem to have called out people for not actually watching your video. Similarly, I find in annoying when 90% of my post is ignored, and the part that wasn't ignored wasn't read carefully. Obviously, I know that motion controls are a possibility on PC, hence why I mentioned it three times. Didn't specify Wiimotes or Joycons, because I wasn't talking about emulation yet. But, I didn't mention Joycons as an advantage of playing Switch games natively when I did, so clearly I was aware of this possibility. The point of the post, and several others, is about convenience, optimization, and simplicity. To play ARMS online (with motion controls because I like punching) on Switch I would have to... 1. But a Switch, arms, and Nintendo online. 2. Set up my internet collection. 3. Play. On Steamdeck, assuming it can run it at reasonable quality (which there doesn't seem to be agreement on, especially when it comes to handheld mode, I would have to. 1. Buy Steamdeck and joy cons. 2. Possibly switch out the OS (and windows is not free or cheap, although I guess you could likely find anything for free with enough knowhow). 3. Download better joy. 4. Download and set up emulator. 5. Find reliable rom source and download. 6. Wait weeks or month until emulators support multiplayer for this game. 7. Find community of people who play ARMS online on emulators if a big enough one exists. 8. Find someone looking for a match and exchange info. 9. Connect and hope it runs well. And it likely won't run well. Even assuming the Steamdeck is perfectly capable of running Switch games 1:1 online emulators tend to suck unless it's for a devoted community like Melee that developed/optimized their own emulators or if you can do something like parsec which likely won't work on steamdeck. I'm more tech savvy than most and my quest to play CvS2 online ended in frustration after repeated desyncs match after match. So, Id say for all practical purposes, this is something Steamdeck can't do. Similarly, on a bunch of occasions I've had impromptu multiplayer sessions on my switch. I can theoretically carry around a steam deck with two extra controllers at all times, but that would be really inconvenient. Fitting in my pocket is something the Steam Deck can't do unless I buy a pair of Jinco jeans. Linking two screens ala Super Mario Party is something I doubt the Steamdeck can do. Dunno if it can do Amiibo (and if so would likely involve a cumbersome workaround). Can't do Labo (unless you want to custom make your out cardboard kits but then that would defeat the purpose). It can't run physical media. I imagine it may have difficulty running some software like Super Kirby Clash or Pokemon Quest that rely on time based events/microtransactions. A lot of modes in games (Splatfest, Luigi's weird balloon thing in Odyssey, Arms Party) don't seem feasible due to install base or other reasons. The Steamdeck probably won't let me visit most of my friends' islands on Animal Crossing. Oh and... you know, online gaming... in general. To the best of my quick google search knowledge, as of half a year ago, two games worked with online multiplayer. Luigi's balloon world (which seems like it wouldn't have enough people to really be worthwhile but what do I know) and Mario Maker 2 (which naturally has a much smaller community unless it can actually connect to Nintendo's service which seems doubtful). These are both asynchronous experiences that don't require an actual live p2p connection. Meanwhile local 2-system multi works with a handful of games over Wifi, and not particularly well from what I see. That's people in their house with high speed wi-fi, not taking out your Switch at a tailgate (yep, I've done that). Kind of doubt local multiplayer will work with two people out on the wilderness with their Steamdecks. Unless you have better info than me, it seems like that a huge thing Nintendoes that Steamdon't, that kind of debunks the entire premise of the clickbait. Cause there are plenty of things that the Switch does that the Steamdeck either cannot do nearly as easily, cannot do practically, or cannot do at all. And none of this is of course to knock the Steamdeck. I'm not denying the Steamdeck is more powerful, versatile, has a bigger overall library, etc, but for the thing people buy a Switch for, playing Switch games, it really doesn't do it nearly as well. |
Uh, who said I ignored 90% of your post? Projecting there a little, lmao... I simply addressed you particularly saying there would be an expensive add-on, and there isn't: if you take Ring Fit, dump the game and emulate it on your Steam Deck, this would include pairing up the Joy Con so you can use the ring... I don't know where you got all the ignoring, I simply addressed that part of your post lol
You breaking out the steps of emulation as granularly as possible, though, looks like an agenda against emulation even if you say you are not. I'm not for or against it, but I'll leave you with this: I confess to having emulated a Wii game a long time ago. I emulated Xenoblade Chronicles because I had already gotten into PC gaming at the time and was enjoying 1080p resolutions and 60fps. You can imagine that 480p and 30fps (or lower sometimes) was painful for me, so I dumped the game, and emulated it surprisingly well (I can't recall what CPU I had at the time, but I had it overclocked to 5.0GHz and with a CPU cooler running 100% all the time... My PC was annoyingly loud!) at 1080p 30fps. Naturally, I had to pair up my Wiimote in which I connected the Classic controller to it. You have a time frame for when I did this based on the game I'm talking about, and I will tell you it wasn't hard at all. Fast-forward to now, and I guarantee you that most of the "doesn't run well" complaints are from potato PC users trying to emulate. Emulation is really easy: anyone can do it.
Most people who will buy the Steam Deck likely are already more tech savvy and have mid-to-upper tier PCs. Emulation isn't hard in the slightest as it already wasn't back when I did it, and the only thing you need to dump a game on the Switch is an inexpensive part that puts the Switch into RCM mode. You might not be aware of this part, but as an example: yuzu runs on Linux, too. It's just not complicated... Is it as simple as buying a Switch and popping in a cart? Of course not, no one at any point was arguing that except you. It's the emulation is easy enough to be considered a fair option, and as stated later on, even kids could do it.
The part about online is a different story entirely, and that's where the Melee part comes in where Nintendo shut it down anyway. Online gaming has always been a point of contention in piracy, the one area that's harder to "crack" since there's more authentication challenges, and yet the strength of Nintendo's library isn't online gaming. I can concede that you would be right if someone's focus on Nintendo games were there multiplayer ones, but it's also fair for someone to say that's not the majority of Nintendo's exclusives which makes emulation still a fair crack (me so punny!) at covering the vast majority of the Switch games people will care about.
CGI-Quality said:
"If allowed". On that basis alone, they aren't PCs. More allowance would mean there's no functional point in making it a closed platform, thus, a PC. There, you do not have these restrictions. Have consoles become more like them? Absolutely. The shelf parts by themselves always guaranteed this (though even those are tailored to a console and not the straight up original part). That was was never a point of contention, however. I'm simply saying they remain closed, uncustomizable (by any real stretch) devices, despite their moves in other directions. |
I mean, the reason I said what I said is because you were totally hyperbolic about it: "not even close" to it 5ft away and stuff, and not even "1/4"... And literally all the components inside a modern console operate like they do in a PC (just, again, custom form factor lol) We're talking the way the CPU, GPU, RAM, storage, etc. all work is now identical in nature to PCs, and Xbox in particular is just using a customized Windows OS, now... I think you were a bit dramatic with the "difference" is all I was going for haha!
TomaTito said:
I think he means that the Steam Deck does not include the usb-c hub/dock in the box. The Deck isn't like the Lite that is missing the output video in its usb-c. I remember reading that a third party usb-c hub would work on the deck, that you don't need to wait for the official dock, and thanks to mobile phones and Switch, these have come down in price quite a bit and you can purchase one with PD (power delivery) and hdmi for 15eur. EDIT: Only thing missing in those cheap hubs is the hdmi-cec that easily turns on the TV with your console. |
Yes, the developers had already mentioned that really any USB-C to HDMI hub device would work the same way it would work on a Linux laptop or PC. The dock is a convenient form factor, not a requirement for external monitor output, or really anything in general. My bet is a generic USB-C hub would work, so you could just buy a cheap one, lay your Steam Deck down on the desk, and plug it into the hub, et voila!
dx11332sega said: There's an unmeasurable amount of hate for Switch Oled few are making fun of the people that double dip, I don't see nothing wrong in double dipping. |
I do: it sends Nintendo the message that they can take 2015 hardware in their 2017 product, and despite four years of producing it at which point it is likely wayyy cheaper now to produce, use a comparatively inexpensive OLED screen and add features that virtually no one was really asking for and set the price to $50 more than a launch model. I can promise you that if the Switch wasn't selling as well as it is, they probably would have a) never made this "refresh" and/or b) set it at $300 instead.
By this token, they should have raised the price of the battery refresh to $310 or something, huh? I think most people can tell that it would have been far better positioned to REPLACE the standard Switch at the $300 price point and push the standard Switch down to $250. I can guarantee if they did that, no one would be "hating". People have wised up to greed a bit, and I think that's a good thing. Otherwise, things will simply keep getting more expensive because, well, greed knows no bounds. The more money they ask for, the more you give them, the more money they ask for ("give 'em an inch, and they'll step all over ya!" is the more colloquial form of this). It's simply a dangerous precedent for us consumers.