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curl-6 said:
Alby_da_Wolf said:

As HW power is a strong selling point for both PS5 and XS, I suspect that a thing that can damage both Sony and MS is the fact that multiplats must run also on the crippled XS base model so the HW power of the best Sony and MS models is quite considerably underused.

As Xbox Series S has a solid state drive and the same CPU as the X just at a slightly lower clockspeed, and graphics are highly scalable, it shouldn't be as big a anchor as raw Teraflops might suggest. Games can simply use lower graphics settings on the S and higher ones on X and PS5 in the same way that the PC versions of games are already designed to run on a wide range of hardware power specs.

Agree that graphics ar e scalable and CPU is just a little downclocked, the critically crippled part is RAM size, 10GB instead of 16GB is a >30% shrink, and in the mid and long term, with 16GB already cheaper enough per GB than 8GB to make a 16GB PC just a few euros more expensive than a 8GB one and so becoming the norm, multiplats will become less and less comfortable with less than 16GB RAM. Yes, you could cut a couple GB considering consoles lightweight OS and less services and additional SW running than on PC, you could cut another two GB limiting max RAM used by the less powerful GPU, but in a 16GB+ PC world, 12GB becomes the bare minimum for modern consoles, cutting another two GB wasn't a brilliant move, for a really puny cost reduction MS took a great risk of making devs start having problems too soon. And potential buyers could already be predicting the problem now.

trunkswd said:
curl-6 said:

[...]

MS Flight Sim runs pretty dang well on my Series S. We shouldn't be seeing too much any issues for many years with it. 

MS FS is MS exclusive and 1st party, so what's lost in HW specs can at least partially made up for with even more than adding platform optimisations and tweaks, it's tailor-made for MS platforms from the beginning.

Agente42 said:
trunkswd said:

MS Flight Sim runs pretty dang well on my Series S. We shouldn't be seeing too much any issues for many years with it. 

The Bethesda console exclusivity and Xbox series S maybe Microsoft better positioned this gen. And I believe total sales of the twins(Xbox and PS) stabilize, not more go down, because India market. Let's see...

Low market entry with Gamepass is a good proposition on stationary consoles. 

1st party exclusives will start having problems far later, with careful planning even after next gen launch, but 3rd party exclusives and even more multiplats won't be so lucky. The most power-hungry multiplats developed on PC first could eventually be forced to give up XS compatibility, or, if MS will ever allow it, split XS user base being XSX-compatible only and ditching XSS.



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