ZyroXZ2 said: Sooo, first off... WHAT HAVE I DONE?! Of course, after spending the last 30 minutes going through every page on here, there is one thing I want to summarily respond to on the whole. - Emulation itself is a grey area, you could argue that all day and each side has valid points. The one things that stands in the middle of the grey area is profit. It's rare that a company goes after someone reverse engineering their things if said person is just doing it as a hobby, and you'll find that outside of gaming, people do all kinds of crazy reverse-engineering just because, well, some people love tinkering. Emulating really is at your own risk, but the moment you start having a monetized YT channel or streams, or are in any way making money from it, you'd better start getting worried. No one cares until money is involved, and that for me is the best reference point for emulation.
I'm not sure if you know this, but... the emulators also work with Wiimotes and Joy Con. You can pair those up using Bluetooth, so the motion controls would also come along with the emulation because the dock has multiple USB ports. There's virtually nothing the Switch can do that the Steam Deck can't other than the detachable Joy Con, and ends up compensating by way of full support for any input devices you use on a PC. Good luck using a racing steering wheel or flight stick on a Switch lol
The funny thing about what you're saying is true: Nintendo's weaker hardware makes emulation just that much easier to do because virtually any mid-tier PC has more than enough power to do it. And the fact of the matter is that it's easier to do than people realize, and most kids can figure this stuff out... which I later saw as posts lmao
Remember when we were kids and we got away with all kinds of things our parents didn't know about? Ever been caught doing something and THEN your parents found out because you got caught? Don't underestimate kids hahaha!
You watched it?!
Wait wait... I didn't say I was going for clicks on YouTube, I actually made a literal title that represented what I was talking about lol
The distinction is more software-based functionality, and even then, it's simply programmed that way. He's got a fair point about a walled garden: the most custom thing about consoles is their form factor. They ARE using parts that can be found in PC hardware: the days of purely custom built silicon, APIs, etc. are all-but-gone, including with the Nintendo Switch. The remaining distinction is the OS in which, yes, it's a walled garden where there is far more control over the apps that can run on it (which naturally cuts down on bloatware). Just because I CAN'T open up MS Word and type up an essay on an Xbox Series X doesn't mean it can't do it, the functionality is simply not allowed. They are PCs, just with less functionality, not that they aren't PCs at all. I mean, on the flipside, many apps are made for the consoles to allow functionality not built into the OS, so in theory if someone wanted to make an app for 3D rendering on the Series X using your controller, it would be entirely possible if allowed.
This! Piracy is its own entire ecosystem on its own.
*hole dickture lol; glad to hear someone enjoyed the juvenile humor I actually answered this above: emulators also allow you to use Wiimotes/Joy Con through Bluetooth lol... So really, there is virtually nothing left the Switch can do that the Deck doesn't except detach said Joy Con. As for the weight... come on, man: 1 x 2 is 2. Ergo, twice has heavy sounds heavy, but then it's 1.6 lbs which is easily still within "proper handheld" territory weight lmao
I know what you meant, but that would be forwards compatibility with the Switch lol... I do miss the Gamepad, though: way better ergonomics than the Switch as a handheld! Sadly, I do very little handheld gaming, so it's not really a big deal to me, but for those that do, the Gamepad did such a better job... |
I'm not sure if you know this, but... the emulators also work with Wiimotes and Joy Con. You can pair those up using Bluetooth, so the motion controls would also come along with the emulation because the dock has multiple USB ports. There's virtually nothing the Switch can do that the Steam Deck can't other than the detachable Joy Con, and ends up compensating by way of full support for any input devices you use on a PC. Good luck using a racing steering wheel or flight stick on a Switch lol
"It also does motion out of the box. Something like Ring Fit could easily work on the Steamdeck but would probably require a more expensive add on. Motion controls aren't huge on the Switch but I like them and I'm guessing I'm not alone."
You seem to have called out people for not actually watching your video. Similarly, I find in annoying when 90% of my post is ignored, and the part that wasn't ignored wasn't read carefully. Obviously, I know that motion controls are a possibility on PC, hence why I mentioned it three times. Didn't specify Wiimotes or Joycons, because I wasn't talking about emulation yet. But, I didn't mention Joycons as an advantage of playing Switch games natively when I did, so clearly I was aware of this possibility.
And it likely won't run well. Even assuming the Steamdeck is perfectly capable of running Switch games 1:1 online emulators tend to suck unless it's for a devoted community like Melee that developed/optimized their own emulators or if you can do something like parsec which likely won't work on steamdeck. I'm more tech savvy than most and my quest to play CvS2 online ended in frustration after repeated desyncs match after match.
Oh and... you know, online gaming... in general. To the best of my quick google search knowledge, as of half a year ago, two games worked with online multiplayer. Luigi's balloon world (which seems like it wouldn't have enough people to really be worthwhile but what do I know) and Mario Maker 2 (which naturally has a much smaller community unless it can actually connect to Nintendo's service which seems doubtful). These are both asynchronous experiences that don't require an actual live p2p connection. Meanwhile local 2-system multi works with a handful of games over Wifi, and not particularly well from what I see. That's people in their house with high speed wi-fi, not taking out your Switch at a tailgate (yep, I've done that). Kind of doubt local multiplayer will work with two people out on the wilderness with their Steamdecks. Unless you have better info than me, it seems like that a huge thing Nintendoes that Steamdon't, that kind of debunks the entire premise of the clickbait. Cause there are plenty of things that the Switch does that the Steamdeck either cannot do nearly as easily, cannot do practically, or cannot do at all.
And none of this is of course to knock the Steamdeck. I'm not denying the Steamdeck is more powerful, versatile, has a bigger overall library, etc, but for the thing people buy a Switch for, playing Switch games, it really doesn't do it nearly as well.