I mean it was long, but the phases were very different, so it didn't feel overlong to me and it didn't feel unfair to me. For me the game ended on a highnote, also an emotional one because of my final decision after the fight. Not spoiling for others.
The closing cutscene and choice was well done, as were the first two phases of the final boss.
The third though, it just felt like the game wasn't playing by its own rules; when you call a difficulty setting "casual" and the whole game up to that point is manageable for a player like myself, suddenly throwing a super hard boss into the mix just doesn't feel fair or respectful of the player.
It's not a dealbreaker, just something I wish the game had done a better job of considering everything else about it is so good.Last edited by curl-6 - on 24 July 2021