Ka-pi96 said:
If it's just for the world, concept or story then you could just have a sequel or spin off, no need for a remake. Games don't need to be at all "daring, creative, risk taking or ambitious" for me. They need to be good, that's all. There are some great games that took no risks at all and there are also terrible games that tried to be creative. Doing those things in a remake of a game people love is just a great way to piss off existing fans. Do it in a new IP or something instead. Then best case scenario you have a great game, worst case you have a shit game but nobody is annoyed by it. |
Sometimes a story don't warrant a sequel. You need to reimagine it completely if you want to ""remake"" it
Talk about two minutes, a game like Zelda A Link Between Worlds is almost a remake for A Link to the Past, it shares a lot of its gameplay, same characters, same map, and same concept but nobody is annoyed every dungeon is different because the same is "sold" as a different game. I'm sure if it was titled "A Link to the Past remake" people would rage because they changed dungeons and story from the original. That's because people expect a remake to be copies and dislike when devs decide to don't make copies
It's the same issue when adapting movies from books, book fans wants the movies to be exactly the same as the originals instead of being the best movie possible
About pissing me off, what piss me off is a bad game that made me lose my money and time. This can equally apply to both loyal remake or a unfaithful remake.
A game that isn't what I was expecting don't piss me off, indeed I quite like when games (or movies, books or whatever media) prove all my expectations to be wrong and still somehow manage to be good, it's entertaining to have your notions twisted