EricHiggin said:
You're making it sound like the x86 direction the console companies have taken is a bad thing, like it's lazy and should mean cheaper everything. Would it be better if PS5 was another PS3 like nightmare architecture? Just because the consoles are x86 now doesn't mean everything get's cheaper. I mean just look at Nin hardware and software and their pricing. If PS5 is 'just an expected step up', then so is the XB S/X. Did RTX not bring a GPU price hike and force you to upgrade for new features? Fanboys gunna fanboy. PS, MS, Nin. The rest, a significant portion of the core, and semi hardcore casuals will speak up. Enough casuals will naturally follow suit. The companies don't want to fold, but all 3 have given into pressure when it's applied hard enough for long enough. Nin is the toughest to crack by far though. So what? You're saying the GOT DLC + upgrade should cost $40 instead, but if you're a loyal fan, or maybe have PS Plus or something, you get a $10 discount? PS and MS now have to jack up prices just to have 'discounts' for the core? Nobody knows what the total value of the DLC and upgrade is worth in general since we don't even have it. For all we know it's worth $40 already but only costs $30. |
That's... that's EXACTLY it... While we have made increasingly complex games, we have also dramatically altered and improved the tools to do it. If you spend time looking into Unreal engine, for example, the leaps and bounds they've made to speed up and improve game development and rendering tools is absolutely amazing. There's a reason you see YouTube channels simply making their own things, now. What was once a joke is now true: anyone can make a videogame (not speaking to whether it would any good, though lol). Game development IS easier now, and so are the tools to do it. Humans work smarter, not harder. That doesn't mean there aren't hard-working people in game development, but it means there's a clear correlation between the overall industry's increase in ports and remasters because, well, it's "easy" money. You can also dig into marketing budgets, and you'll be shocked to find that marketing budgets have MASSIVELY increased overall, sometimes quadrupling what used to be spent before. An example is that the marketing for TW3 was $30 million... If you wanted to know what's gotten more expensive, it's the marketing!
The only company I've seen fold recently was MS when, admittedly, they made a dumb move of trying to double the price of yearly XBL Gold (likely in an effort to shoehorn more people into GP). Nintendo is nearly impossible mostly because they'll simply rely on legacy, but the fact that their Nintendo Online itself offers no real "online" function (their multiplayer games are still peer-to-peer, and there's still no Switch-based party chat or party invite system) but instead is more of a limited retro library access point says how they seem to be ignoring just how much even their own fanboys want better online functionality. Naturally, I HOPE they rectify this with the next Switch... not to mention ditching the abysmal Friend Code system lol
Hynad said: That was yet another cringeworthy review by you. |
Your definition of authenticity is hearing the words you want to hear. There is nothing I can do on planet earth that you won't find cringeworthy. Just say you don't like me and move on rather than create forced critique.
Angelv577 said: I am not gonma get it either. I feel like $30 is too much. the game already has plenty of content at 60fps. I dont mind dlc but at a reasonable price. |
Oh I definitely find the DLC to be priced reasonably. I'm going to buy the $20 DLC island on the PS4 BC version, though. It's the fact that in order to get the "true" PS5 version, I have to pay an extra $10 for its enhancements. That's almost universally THE sticking point right there. I'm actually excited about the island DLC itself, haha