By using this site, you agree to our Privacy Policy and our Terms of Use. Close
mjk45 said:

No there was an official parity policy in regard to the games on PS4 and PS4 pro having to be the same beyond frame rate and resolution , now of course the reason why
is obvious the policy was to stop the base being split and the Pro turning into a defacto PS5, and MS had a similar policy in regard to the Xbox one and X, so the Pro and X were marketed as an alternative for those gamers who want to play their PS4 and Xbox one games with higher performance.

Maybe I'm not entirely clear on the PS one, but MS did NOT have this policy despite what you might have heard.  A prime example is Gears 4: the X1X version had numerous upgrades including 4K textures.  Another is Forza Motorsport 6: the X1X version had major lighting engine improvements done.  I think what most people DON'T realize is that double or even quadruple the power is mostly going to be res/framerate upgrades by way of just basic ballpark raw power figures: you render twice as many pixels, you'll need roughly twice as much power.

EricHiggin said:
ZyroXZ2 said:

That is the exact same thing as the "new" consoles: they are simply stronger hardware.  There isn't really a particular "feature" that requires the new consoles outside of massively improved loading speeds (with the PS5 taking a much stronger lead).  Console innovations have mostly disappeared since the Xbox360/PS3 era, so all we're doing now is steadily increasing power to meet the expectations of customers and the needs of the developers.  Also, there really was never a parity policy, per se, just that it would be unwise if you had two pieces of hardware labeled "PS4" that played different games.  Had the PS4 Pro actually been named a PS5, for example, we'd be right where we are now (albeit with less power advancements), and the PS5 would simply be a PS6 lol

EricHiggin said:

A pretty reasonable review based on your opinion. Also glad to see you've made the DLC and/or upgrade choice that is best for you.

I do remember full console hardware upgrades for the first time, and those early adopters who had to trade in their base console plus extra for the mid gen upgrade though. The hardware was the same if not similar tech, mostly just beefed up. Wouldn't be the first time hardware upgrades were optional later on to be able to play some games. I also remember articles suggesting that SNY hadn't decided on whether all the software upgrades would be free or not for Pro as well. Some upgrades have been just for the feels and didn't really impact performance, like premium controllers, but why nobody is upset those weren't added initially for no extra cost, or weren't free upgrades later, can't help but make you wonder with that mindset.

I also remember that for this gen, MS made it quite clear they wanted an all in one ecosystem where as much as possible was tied together, upgraded, old XB and new. SNY made it clear they still believed in generations, though not 100% like their prior launch consoles because they knowingly made the PS5 BC with PS4.

The fact that MS is handing out more freebies makes sense because they set that expectation for their brand this gen, and also, everyone paying attention knows they have to be more generous because of the weaker position they've put themselves in.

SNY made it clear their focus is still more so generations, though not entirely, which everyone can see that balancing act going on. We also know SNY obviously has the upper hand right now, which always leads to companies asking for more to some degree and looking like the bad guy. So far they've been quite reasonable, and if they ever get too out of line, their core fanbase will surely let them know socially and financially.

Well, yes: Sony has been quite reasonable because they don't want to "lose" to Microsoft, but their strong market lead is starting to lead to that greed, and I do NOT see the core fanbase understanding this.  They instead defend it to "support" Sony like they're a charity, and I've decided to make a later discussion video on this particular topic, haha!

The real difference between older and newer gens of consoles is the older gens were more customized hardware, which made it more difficult to transition from one gen to another. All generational hardware has always increased performance and innovations, for SNY and MS at least.

A PS4 Pro would not be next gen because it's very similar hardware to the PS4, just beefed up. Both even use the exact same controller. The PS5 is different hardware all around, though based on the same x86 core architecture. It's certainly not PS3 different, but it is different enough to clearly be defined as next gen.

MS could've called XB1X, 'XBSX', said it was next gen, and just made a FC policy so all XB1S games worked on 'XBSX' with enhancements. It would've put them in a similar position to when they transitioned from OGXB to XB360, which gave them a considerable lead over PS3 and led to a much more competitive gen. Yet instead, even though they would've clearly had the performance spec crown this time, they followed SNY's mid gen upgrade stance. You can't help but ask, why?

The core base has been around long enough to see and/or know/remember what happened with PS3 and XB1. Both SNY and MS got extremely arrogant and screwed those console gens up bigtime due to greed. Nowhere near enough time has passed for those core individuals to forget this.

Now for casuals who don't pay attention, it's to their detriment if they don't feel the products and/or extra's are worth the price, but that's their problem because it's not like the info isn't out there and easily available. Corporations aren't babysitters and teens/adults aren't babies, or at least that we're led to believe.

Part of the point of being on top is the extra's you get out of it, unless of course you start demanding too much, in which case your people/customers will replace you. Nobody goes to the trouble of becoming a multi billion dollar corporation, who climbs to the top, to just give the best away for the same as the competitions lesser offerings. That's more so how people act in small family units, or communities, but not how people act in a civilization on a grand scale. 

SNY and MS core fans are well aware of the need for greed and are keeping an eye on it. If it get's too out of hand, they'll take to social media and will be heard. Assuming of course their cries aren't considered 'disinformation' and blocked or taken down. If it comes to that we're all screwed, so let's assume not.

As mentioned, the hardware is different, but the application and APIs are really not.  Again, my PC has gone through three different GPU architectures, and yet they all run the same games (just better and better, naturally!).  Trust me when I tell you that after the X360/PS3, the consoles aren't really doing as much custom work as you might imagine (again, with the exception of the PS5's custom I/O SSD setup; which is only barely matched at the top level of PCs using PCIE4.0 NVME SSDs).  This is partly why you see so many "remasters" and "ports", too: it's easier than you think.  All of these graphics engines have a lot of scaling built in, there's just a lot of marketing in the way because, well, marketing is what sells the consoles.  While the PS4P and X1X were, indeed, midgen upgrades that followed along in the "family" of hardware components, you might be surprised that simply swapping in newer hardware in the PS5 and XSX don't exactly create whole new beasts to contend with.  The most custom thing about consoles now is form factor, not hardware.  That, and targeting aggressive price points by way of compensating with mass production, aka "affordable".

And let me just say, I don't trust ANY fanboys to turn on their fav company when it gets out of line.  Most calmer Nintendo fans have long seen where complacency in the fanbase led, and I've known MANY that have simply left Nintendo behind for "greener pastures", if you will.  Fanboys may seem like a vocal minority, but the reality is that there's a larger fiefdom in play that, yes includes casuals, that companies definitely love: they KNOW they'll get their money, so they look at the data, and try to inch their way little-by-little.  Some of us see it ahead of time, but by the time it's a real problem, it's too late.  Companies are smarter than that, Nintendo knows what they're doing.  Never once did I say these companies were stupid.

Case-in-point: I'm a car guy.  The company I buy my piggyback and tuning from is the premium pricing in the market, though they do make quality products.  But they "reward" my loyalty with discounts across each upgrade.  Ergo, I got 15% off the ECU tune because I was running their Pro piggyback tuner.  The VAST MAJORITY of the world of business revolves around building customer loyalty, and MS is clearly doing this through free upgrades and good value services.  It's GOOD business practice to do so: it's not about giving the best away or people being beggers.  People want to feel "benefits" of being part of the loyal fanbase, and apparently "gamers" don't have very good money sense and instead just say, "well I get the games I want, here's my money".  I'd happily NOT buy a game because I don't see the company putting valuable effort behind it because it's my ONLY way of saying, "I love you, but that's not good enough".  It's why I didn't buy Skyward Sword HD DESPITE the fact that some people have now recognized that I used Fi's sound as my intro/outro in season 1 of my channel for YEARS lol

LurkerJ said:
ZyroXZ2 said:

Reviews aren't a technical analysis, they're a summation of a the reviewer's experience with something.  The more detailed the analysis, the better it provides a picture of the reviewer's experience to the reader/viewer.  The reason many reviewers don't talk about value is because they receive their review copies for free and never feel the sting.  The reason talk about content/value is because I also have the intention of my reviews assisting people in how they spend their money which is almost entirely the sole reason people seek out reviews in the first place.  It's an odd disconnect between reviewers and consumers in gaming I've purposely connected.  Elsewhere in the real world, people EXPECT reviewers to pay attention to price.

Having said that, I'll use a real-world example: cars.  When has someone ever bought a car without thinking about value?  The fact that a car may go on sale/have incentives, or become cheaper, or be later bought used for even less is irrelevant to the point in time in which the reviewer is reviewing it.  To ignore a vehicle's price point is to ignore, as aforementioned, the sole purpose the viewer is even seeking out a review in the first place.  What do I get for my money?  Is this car's performance justified by its price?  Does the price justify enough features of this vehicle to suit my family needs?  What options can I get and how much do they cost?  Gaming is not as complex, but game prices themselves vary wildly once you bring indie games into the picture and also start thinking about genres.  And thus, much like a car review, if my review comes out in a timely fashion (you'll notice there's a pattern in which I talk more about value on newly released game reviews than I do with backlog reviews; in fact, many backlog reviews, I mention sale prices or other things that may have convinced me to buy it!), it will reference the cost at the moment in time.  A person can then decide based on my summation of my experiences and how I felt my money was spent whether to wait for it to be cheaper.  Some people have FOMO, some people don't.  So for the people that don't, I talk about price-to-performance.  They can make the decision themselves to wait or get it right away at MSRP.

And I don't really spoil games in my reviews, I'm unsure of why so many people have said that to me lol... I mean, yes, I DO show the obvious thing you already know is coming: Jin eventually kills Khotun.  Other than that, my reviews are about 99% spoiler free OR contain non-descript teasers of later parts that only people who played it know what that is.  This is also inadvertently proof I've completed the game, too, and am demonstrating integrity in presenting my experience.  Believe you me: there are reviews out there of people who have NOT played or completed a game.

I also have a review of InfamousSS from my first season 5 years ago, so you can also decide if you want to use that as a reference point above on whether your experiences and how I present mine line up.  I'm all for people being skeptical of my reviews, as they should be.  It's healthy to gather all of the information you can about a game before buying it, and that's quite literally what I'm here for.  Sometimes my reviews line up great with the greater consensus, sometimes they don't.  Sometimes when they don't, I show things people didn't realize or care about until I showed it, and other times I almost sound like I'm unintentionally regurgitating the general experience.  You may not always agree with me, but I took the time to spell all this out so that you know if there IS one thing you can count on, I understand what being a reviewer genuinely means.

I don't agree on your reasons for including the price as a factor in your review. Maybe if now was 20 years ago and playing video games was still an expensive hobby. However, steam, digital stores, services like PSN plus and the freemium model made gaming one of the cheapest entertainment mediums out there, you can play a 20+ hours game for the price of a movies ticket. In most cases, the game you think is expensive right now will be dirt cheap in few months, for the majority of its lifespan, i.e. for eternity really.

The car comparison doesn't apply, I mean... you know when games will become cheap (in an unlimited quantities), but it's not nowhere as easy to predict if the car you want will become available as used and at what point will that happen and if it will ever be discounted, and in limited quantities. A very different beast to compare and I am not in the mood to craft finer arguments against it. 

As for your review of infamous: SS, it was excellent take, thanks. I''ll add that the traversal system is trash, the dude is just not fun to control at all, I don't know when I will jump against a wall and latch to it and when I won't, it's ridiculous poor design. I am just surprised by the score though..... 7.5? It's not reflective if your criticism at all. I expected a 4 or 5 based on how many flaws you listed in less than 5 minutes, I certainly can't give it anything but a solid 4 or a light 5. Machina is right, video games scores are broken. 

Feedback: the name of your channel is hindering you, I can't pronounce it, it has random numbers and letters and I will not remember it the next time I wonder what you think of game X and I won't even be able to look you up on youtube just because of it. It's just terrible, not to mention, it doesn't tell me much about the content of your channel Your voice/tone is that of a radio-host, while your critical take of ISS was great, I think your voice could be your greatest asset and you should invest more in your voice (an expensive microphone?). Thinking of all the popular review channels, most if not all of them had great narrators, which you are but you need to emphasise your talent more. Cheers.  

I mean, I did state car buying has a lot more complexity, but the purpose of reviews and the reasons people seek them out are valid.  Supply and demand also affect used car prices the same way retro games or older games change in price.  Yes, a Honda Civic will hold its value better, but it STILL got cheaper over time.  No one looks at the review for the latest Civic and goes "who cares about the price, it'll be cheaper in a couple years anyway".  I'm just not sure why "gamers" have such a loss of money sense, so I'm solidly going to continue discussing price and content based on the time of the review.  If I paid $30 for an indie game that lasted me only 2 hours, or paid $70 for a PS exclusive that lasted me 15 hours, I'm going to mention these things because you, as a smart shopper, might decide to wait on a sale for the indie game, but feel that the PS exclusive warrants an immediate purchase.  Yes, there are other factors (duh, right?), but surely you as a person who waits for sales is inadvertently proving my point by waiting for games to be cheaper because you want more value per dollar.  Right?

It is true that over the years of doing the gaming stuff, I've debated and previously changed the channel name (It used to be ZyroXZ2 Entertainment Gaming).  However, despite how difficult it is to "market", it IS my username across literally EVERY gaming platform or service.  I have to pull an MS here and just brute force it until it sticks the same way they did Xbox Series X (also a terrible af name).  My channel simply being my username is not in and of itself memorable, but it IS consistent across everything, so it's really REALLY easy to find me on anything.  And trust me when I say people do just that, and I proudly leave my achievements and trophies public so people can freely "verify" my reviews aren't full of shit

I do stay offline, though, as I learned very quickly what being online caused in my first year.  No, no I do not want to play with random people lmao



Check out my entertainment gaming channel!
^^/