RolStoppable said:
1. Price: You are mixing up a lot of things in your price comparison. The standard Switch and upcoming OLED model have no problem selling because they are hybrid consoles, that's absolutely not the same thing as handheld-only consoles in terms of value. Things would be different if you were suggesting a PS5 hybrid in your prediction, but you aren't. As for the games that go along with it, one caveat is that all PS5 games released before the PS5P would need to be patched in order to run on it. While we could say for the sake of argument that it wouldn't be much work if only a few settings needed to be changed in order for the games to work in an acceptable state, it's still work that is required. The point is that the PS5P wouldn't be able to play any PS5 game right out of the gate, because not all publishers would be updating their games. A PS5P isn't the same thing as a PS4 Pro which could grant benefits even to games that weren't patched, because the PS4 Pro was more powerful than the original PS4; but a PS5P will be less powerful than the original PS5, so it's not the same easy process. That's why the PS5 game library is not an automatic win for the PS5P for price/value considerations. 2. Battery life: While the original Switch did have battery life of ~3 hours for demanding games, or as little as 2.5 hours with all settings cranked up to the max, this is again not a like for like comparison. The caveat here is that the demanding games were usually played in docked mode where battery life doesn't matter to begin with. You address this by proposing a docked mode, but if the PS5P would be first and foremost used for docked play with these games, then people might as well buy a regular PS5 which can play all PS5 games, past and present. 3. Game sizes: More compression necessitates more work going into old PS5 games, but even with good compression rates and all developers going for it, you aren't going to get around additional storage being mandatory. 4. This assumes that Sony would get things right in order to align with the examples of Monster Hunter World and Switch. But a PS5P would have a lot of things that are out of Sony's control, most importantly the compatibility with the existing PS5 library outside of their own games. ... Under 10m would certainly be a failure. 20m works as a bar that should be aimed for to greenlight such a project in the first place. The PS5 was a much safer project than a PS5P will be. The PS5 was also a necessity to keep the PS+ subscriptions going, but a PS5P won't be. But this isn't a question of whether the PS division will remain profitable or not, rather it's about where money is best spent. That's what the closing paragraph of my previous post was about. What are the goals of a PS5P and can these goals possibly be achieved with a more cost-effective and less risky strategy. |
The Valve announcement has people looking at a portable that revolves around the steam store so doesn't have many of the issues that would face a console based portable and the first thing that crops up is wanting a PSP5 followed straight up with arguments over a jumble of tech specs/ pricing etc, instead of more importantly following Rol's lead and firstly looking at goals and ROI concerns and viability issues . Human nature or something else?
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