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I think there are too many problems with a "shared ps5 library" approach and it comes heavily down to developer incentives. What Valve is doing with the Steam Deck is giving people the ability to play PC games on the go but they aren't guaranteeing that every game will be playable or meet a certain standard. They aren't going out there and being like, if your game doesn't work on the Steam Deck, we won't let you sell on Steam. They are simply giving a device that can play modern PC games on the go but no developer is going to be forced to scale their games down for it. So if a developer makes a PC game too demanding for it, Steam Deck users will simply have to skip it or play it on a more powerful PC. Heck, Call of Duty can't even fit in 2/3 models. The main draw of the Steam Deck is that it's a portable PC that can play games.

Sony can't do that with a "shared ps5 library". For that to work, Sony would need to force developers including their own to scale their games down to base PS4 levels. And I really don't think that's going to work cause either you will need to re buy all your games as those devs will need to be making special versions for it or if you don't have to rebuy them like with Steam Deck, then the publishers will be pissed that Sony is going to make them do all this work for free. We have seen devs complain about 4TF on the Series S. Now imagine 2TF with even more limitations.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850