IcaroRibeiro said:
You can change Playstation fans to Playstation customers I guess... Anyway, we need to understand what games people want to play and how exactly the said people want to play. Maybe you misunderstood Switch success as a reflex of how big handheld market really is, but dedicated handheld market is not really that big. The Switch success comes mostly from its hybrid aspect and the consolidation of Nintendo software that used to be apart in a single SKU. The realistic ceiling for a handheld-only hardware in the market must be more in line with 3DS numbers i.e. ~75 million. It's a big market still, but we need to understand 3DS inherited DS userbase, they play the same games and most of DS franchises were present in 3DS. There is (big) a fandom, a group of consumers, who until 3DS only ever bought Nintendo as handheld manufacturer I don't think an equivalent group exists for Sony, or if they exist should be a very restrict in numbers. Sony customers, at mostly, play Playstation home consoles. All the software they want to play are on PS5 already. It means Playstation users at most aren't really waiting for next Sony handheld, there won't be as much excitement and loyal buyers as for a Nintendo's handheld. Early sales sometimes defines the faith of a hardware and this is very hard do turn around a bad sales trend If Sony really wants to enter on handheld market again they will need to release something not only very cheap, but with a value proposition that is very hard to ignore. For instance, steam Handheld has the fact you can carry your already existing library that you could have built for more than a decade. If Sony smart-delivery your digital library from PS5 to PS5-Portable it maybe can hold similar value, but what about the physicals? We are also talking about console market, the purpose of console market is to sell hardware at loss and then recover with software sales and subscription, if Sony really delivery 100% of digital purchases from PS5 to PS5-Portable how much more software customers will need to buy to offset selling 2 hardwares at loss? |
The were a number of factors that impacted the Vita's success, you have just off the top of my head the more publicised factors like costly proprietary memory the lack of R3/4 triggers these along with Western driven marketing giving the Vita a PS4 lite focus shifted away from what helped make the PSP successful.
The blame for those decisions and their impact can be laid at Sony's door, while those decisions were poor. they would normally have been seen as redeemable setbacks to be turned around, but the market that the Vita entered wasn't the same one that the PSP had found success in. the market changing with the move toward mobile and how we play on the go beside making Sony's mistakes irredeemable and putting an end to the Vita, it pretty much killed any chance of any successor.
Nintendo along with the failure of the Wii U faced a shrinking dedicated handheld market and a future where mobile gaming competition through the use of improved cloud and scaling technology is not just limited to phones with games being available on a range of devices and modes of delivery,could no longer rely on it's two pillar system but could use it to create a hybrid console. If Nintendo was forced to go in that direction why would Sony look to go back to a almost non existent dedicated handheld market where history shows software sales to hardware ratios are half the number of home consoles.
It's fine for Valve the Steam Deck isn't trying to compete as a traditional handheld they don't need to produce games for it or gather 3rd party behind them that's because they have the steam store and those games and sales are what this is centred on, giving PC gamers another option and another way to access and buy the steam stores tens of thousands of games is its attraction and the real benefit for valve.
Research shows Video games help make you smarter, so why am I an idiot







